Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
正在显示第 91 - 100 项,共 114 项条目
< 1 ... 8  9  10  11  12 >
更新于:2018 年 6 月 7 日 下午 10:01

*Restart Highly Recommended - Most changes will not take affect unless restart*
June 8 Update 1.0.1f
- Seleucid can recruit elephant units through elephantsresource building located in Pura
- Wife influence and traits fixed - Joysong
- Made the ai prioritize resources buildings more
- Latin velites are fixed
- Fixed Roman Hostage figure
- Removed spy and champion type missions
- Fixed Ptolemy – He can now come of age correctlyand perform actions as a faction leader
- Improved graphical city on fire. Fire burnslonger, and more building will catch.
- Implemented missions for all other factions
- Hannibal starts with sacred cav now
- Phillip starts with royal cav now
- Rebalanced building effects & economy,primarily targeting Rome
- New Roman government buildings & Icons
- Streamlined building menu: removed provincechains for Alexandria, Pella etc.
- Revised Resource buildings. Now have uniquebonuses, balanced incomes and generate squalor
- Revised trait triggers. All traits should nowtrigger during specific situations/circumstances
- 7 New "Follower of Philosopher"(Stoicism, Skepticism, Pythagoras and more) for Hellenic generals
- Tweaked effects for some traits
- Hundreds of added descriptions to Hellenicbuildings and various faction unit rosters (Thanks to Emi)
- Increased fertility penalties from Winter
- Increased gaps between urban and ruralsettlements. Rural settlements now have much lower trade and industrialpotential
- Slightly adjusted unit upkeep and cost for Romanhastati and principes (the former now cheaper than before)
- Many fixes to wrong/missing tooltips/campaigndescriptions
- Slightly increased Native Discontent
- Multiple improvements to battlemaps, such as:
o Avaricum
o Gave cities ability to place mounted artillery.
o Fixed Syracuse crashing upon taking towers.

更新于:2018 年 6 月 4 日 下午 5:54

Just a quick fix to the occupation options

更新于:2018 年 6 月 4 日 上午 6:34

更新于:2018 年 6 月 4 日 上午 6:34

更新于:2018 年 6 月 4 日 上午 6:32

更新于:2018 年 6 月 3 日 下午 6:26

Only some small hotfixes to help correct some minor issues. Some, slight improvements to battlemaps. Syracuse battlemap should not crash any longer.

更新于:2018 年 5 月 27 日 上午 9:06

更新于:2018 年 5 月 26 日 上午 12:09

UI updates across the board - unit cards, event messages and improvements
All barbarian cities that did not have walls prior, now have walls, and siege equiptment can be built.

更新于:2018 年 5 月 22 日 下午 9:03

更新于:2018 年 5 月 21 日 下午 10:17

Fixed the spy bug – spies were gifted through events. We believe this has been removed. Also removed their line of sight. Gave a different reward if this event comes up again.
Streamlined general units – due to ui issues, generals are now single option, and cav units now
Updates to autoresolve calculations
Reduced base tax on province buildings – attempt to make this tougher. However, left base tax on capitals – more focus on maintaining control of your capital.
Remove custom campaign water color – this was causing lag on campaign screen
Removed dacian rebels – they were causing a CTD at the end turn
Removed some unwanted scripts
Removed old supply script – no longer compatible, and now with Niklas’ supply script unnecessary – however, we will not be implementing into main pack just yet, as it is not multiplayer compatible.
UI changes
Small economic changes across the board.
Another update to Carthage Map - hopefully this fixes it
Armenia is not crashing for me when exiting campaign - please report with save if you run into this.
Mediolanum battlemap fixed - will be changed with custom map sooner or later.