安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Is this simply a bug and it will be fixed in the 3.0?
Thank you
Usually it works like any other undeveloped settlement, so you have to unlock the ruined building slots one after the other again with provincial growth. You cannot rebuild them all at once, instead you need to wait for the growth to unlock them just as you would unlock completely new building slots.
If you have enough growth and still cannot even unlock the first slot that is ofc a bug.
Classical Empires relies on AE and changes plenty stuff, most importantly 4TPY -> 12 TPY and improved Battle & Campaign AI among many other changes, and is still in somewhat active development.
I recommend trying out both and see what fits you better, in general CE takes a slower approach but as I said above, fixes and rebalances many things from the original AE. AE itself is the same as 3 years ago and still great and very much playable, although it really could really use some maintenance.
на протяжении всего времени
I don't recommend it, DEI for Rome 2 since it's a least playable and somewhat enjoyable, not like this mess.
You need at least Ancient Empires Part 1 and 2 to play, AE Supply Systems and AE Dust Particles are optional but recommended.
Classical Empires is basically an Overhaul to Ancient Empires, changing the battle system (away from the 1hp system), ovarhauling attack damage and armor systems, changing to 12TPY and improving Battle- & Campaign AI etc.
It requires Ancient Empires to work, however AE works perfectly fine on it's own.