Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
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更新于:2018 年 7 月 27 日 下午 11:18

Quick fixes - save game compatible
- Fixed some unit cards for new generals
- Correcting missing spears in battle for new faction leader
- small update to integrity values

更新于:2018 年 7 月 27 日 下午 10:28

RESTART REQUIRED

Achaean League now Playable!
All new Polybian Roman General variants for starting generals. Thanks to Benjin and use of most of his assets for his A.A.A. mod for Rome 2. You can find his mod here: http://www.twcenter.net/forums/showt...ing&p=15573395 - Highly recommended!
New late polybian roman unit variants - Thank you DEI team.
New campaign map lighting!
New campaign map textures.
New campaign map buildings
Integrated all patch 1.02e changes
A new Fame system implemented to explore the political complexity of the ancient realms further: historically, threats to many ancient kingdoms came from within, posed by ambitious generals or claimants. After success in foreign lands, these would amass great fame and support, leading to famous civil wars (The Great Roman Civil War and subsequently the Wars of the Triumvirate, the Seleucid Dynastic Wars or the Alexandrine Civil War). Characters with great military successes are more prone to become disloyal and form their own faction. Conquests, battles and influence are the three main determinants of the Fame mechanic.
Various UI updates including: Nabatea, Armenia receives objective event screens.

更新于:2018 年 7 月 25 日 上午 7:23

Potential glitch with steam update. Reuploaded part 1 in attempt to correct crashing issues.

更新于:2018 年 7 月 9 日 下午 8:39

Nothing has been updated. this is a reverted version. Many of the items in 1.02d have yet to be released. We are working on resolving to CTD issues with that patch.

更新于:2018 年 7 月 9 日 下午 8:27

更新于:2018 年 7 月 9 日 上午 6:41

Reverting back due to reported crashes

更新于:2018 年 7 月 8 日 下午 7:41

New Features

A new Fame system implemented to explore the political complexity of the ancient realms further: historically, threats to many ancient kingdoms came from within, posed by ambitious generals or claimants. After success in foreign lands, these would amass great fame and support, leading to famous civil wars (The Great Roman Civil War and subsequently the Wars of the Triumvirate, the Seleucid Dynastic Wars or the Alexandrine Civil War). Characters with great military successes are more prone to become disloyal and form their own faction. Conquests, battles and influence are the three main determinants of the Fame mechanic.
Characters are now influenced by their mothers when coming of age. The mother's trait makes the character likely to pick up certain traits, adding to the importance of female characters in politics.
11 new Carthaginian buildings: Drill Field, Artillery Range, Missile Range, Healer etc.
7 new Parthian native units: Early General, Late General, Cataphract Archers, Parthian Spearmen, Parthohellenic Thureophoroi, Parthian Skirmish Cavalry, Late Parthian Horse Archer



Campaign

Regional Integration mechanic now introduced for Carthage and Roman factions. Having an administrative edge over its historical rivals, Rome is able to integrate conquered territory more efficiently, meaning they are able to extract more of the potential value from a region. 'Regional Integration' is a mechanic tied to the main settlement and works by reducing income and upkeep in a region, which represents limited control over a territory; this effectively reduces the margin of profit from the area, allowing players to build either wide (conquer many regions) or tall (integrate their regions into their core territory to make full use of the region's potential). This mechanic aims to slow down conquest in a realistic way, and differentiaties the different government types even further.
Campaign AI: Now more aggressively attacks nearby settlements and will be more prone to sally forth when under siege
Campaign AI Recruitment: Should now recruit more forces
Reworked effects from Roman and Carthaginian main settlements
Reworked base cultural influence ("Local Traditions" mechanic) in all campaign regions. Cultures native to an area now have higher influence, making historical regions such as Persia much harder and slower to convert to your culture. Thus native discontent will last longer
Reduced effects from native discontent slightly
New Pontic building and unit descriptions
Unit upkeep now increases after certain technological advancements
Can now recruit and replenish in provinces that are rebellious, albeit at heavily reduced capacity
Added higher bonus to public order from lowering taxes
Adjustments to several edicts
Removed 'Powerful Senate' Roman faction trait
Reworked faction and culture traits for Rome and Carthage
New faction traits for Pergamon
Tweaked effects of some Ruler traits
Tweaked effects from several ministerial offices
Updated Nabatean main settlement upkeep costs
Characters with command level 7 and higher can now initiate night battles
Fix to Carthaginian native discontent which is now normal
Fix where the player would build too tall siege equipment against Iberian and other barbarian cities
Fix to several building names that were previously bugged
Visual improvements to display of certain building effects
Startpos updates to traits and factions
Updated triggers to some ancillaries
Updated Parthian garrisons
New Pontic unit & building descriptions
Lead Resource added to two Iberian regions and one region in Britannia Superior


Battle

In-battle crash fix for various factions (incl. Pontus) involving skirmish/ranged units
Reduced the size of elephant units to 16 elephants (24 previously)
Increased the mass of elephants, allowing them to break up formations more efficiently
Increased ammunition of late Roman skirmishers to 9
Fix to unit fatigue that would sometimes not properly apply to certain units. Reworked fatigue gain for different unit classes
Reduced ship hit points
Slightly increased artillery damage (land and naval)
Improved unit formation patterns for several unit types

更新于:2018 年 7 月 1 日 上午 8:35

Small fix to recruitable generals for Carthage

更新于:2018 年 7 月 1 日 上午 1:39

Update 1.0.2c
- Complete trait fix and overhaul based upon feedback and error reporting
- New missions for Nabateajavascript:SaveChanges()
- New missions for Armenia
- New missions for Pontus
- Corrected Sacred band not being locked behind tech
- Slightly increased defense for sacred band
- Corrected Historical missions through 140bc - will continue to correct beyond that this weekend.

更新于:2018 年 6 月 28 日 下午 11:07

Update 1.0.2b
- Corrected capital buildings for Corinth, Egyptian cities, Jerusalem
- Corrected garrisons for Ptolemy
- Updated starting buildings for Carthage
- Updated fertility for Nile river region
- Updated Media starting army
- New starting farm for Carthage
- New starting regional cultures
- Adjusted corruption values
- Fix to Hellenistic aqueducts, now provide sanitation
- Dozens of revised trait triggers
- Roman capital can now recruit Legio II
- Reworked "Centralisation" mechanic, now called Regional Integration. Now lowers both local income and upkeep (Eastern factions only)
- Some text updates