Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Tweaks
68개 중 21~30개 표시 중
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업데이트: 2021년 4월 5일 오후 4시 28분

- Fix missing modules preventing the bomb from generating when using DBML
- Save a backup of the repository that will be used if the repository isn't available
- Fix TTKS looking for the wrong module names
- Fix the order things are logged in when using DBML which was breaking LFA when using multiple bombs
- Hide Bomb Creator's mode selection if advantageous features are disabled
- Fix DBML and Case Generator not supporting gamepads
- Detect mods that use properties to store their IDs
- Fix the HUDs timer LCD shadow when time is under 1 minute
- Fix Mod Settings Editor not handling files that were only an extension

업데이트: 2020년 12월 16일 오후 5시 10분

Fix a bug where you couldn't turn the key after interacting with the key

업데이트: 2020년 12월 16일 오후 1시 57분

Major update:
- You can no longer turn the key on TTK early
- Instead hold down the key to skip time to roughly a minute before the key time
- Fix bombs not activating in factory mode

업데이트: 2020년 11월 14일 오후 4시 12분

- Fix DBML affecting RNG
- Fix multiple bombs activating too early
- Try to fix Logfile Hotkey patch throwing an exception
- Fix the bomb not being picked up correctly if clicked too early
- Fix Time Mode miscalculating the number of modules on the bomb
- Fix TTK striking multiple times in Time Mode

업데이트: 2020년 9월 20일 오전 10시 20분

- Fix future needies activating and the wrong edgework being used.
- Fix the reported strike number on explosion.

업데이트: 2020년 9월 19일 오후 5시 42분

Fix the second bomb that you run not loading.

||Because I forgot to compile one line of code. (;-;)||

업데이트: 2020년 9월 19일 오후 12시 48분

- Fix 2+ bombs not loading correctly using DBML
- Trim Time Mode spreadsheet cells to properly detect which cells are empty
- Fix the MSE's back button throwing an exception when you hovered over it

업데이트: 2020년 9월 18일 오후 2시 00분

Perfectly parallel problems predate performance proliferation
- DBML now works in parallel to make mod loading faster
- Arrays can now be edited in the Mod Settings Editor
- Added a way to swap and hide holdables in the setup room
- Time Mode will now use TP scores when there isn't a Time Mode score
- A warning will be displayed if your settings file couldn't be read correctly
- Individual modules can be excluded from being loaded with DBML
- LVH will now include exceptions in it's logs
- Added colorblind support for Color Decoding
- Fixed the scale of lights on some modules
- Fixed bombs breaking in the factory room after 3+ bombs

업데이트: 2020년 7월 4일 오전 5시 09분

Fixed another place that was using steam IDs as ints, fixed by River

업데이트: 2020년 7월 2일 오후 8시 26분

Crash fix: Use a string instead of an int to store steam IDs