Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Tweaks
Hiển thị 21-30 trong 68 mục
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Cập nhật: 5 Thg04, 2021 @ 4:28pm

- Fix missing modules preventing the bomb from generating when using DBML
- Save a backup of the repository that will be used if the repository isn't available
- Fix TTKS looking for the wrong module names
- Fix the order things are logged in when using DBML which was breaking LFA when using multiple bombs
- Hide Bomb Creator's mode selection if advantageous features are disabled
- Fix DBML and Case Generator not supporting gamepads
- Detect mods that use properties to store their IDs
- Fix the HUDs timer LCD shadow when time is under 1 minute
- Fix Mod Settings Editor not handling files that were only an extension

Cập nhật: 16 Thg12, 2020 @ 5:10pm

Fix a bug where you couldn't turn the key after interacting with the key

Cập nhật: 16 Thg12, 2020 @ 1:57pm

Major update:
- You can no longer turn the key on TTK early
- Instead hold down the key to skip time to roughly a minute before the key time
- Fix bombs not activating in factory mode

Cập nhật: 14 Thg11, 2020 @ 4:12pm

- Fix DBML affecting RNG
- Fix multiple bombs activating too early
- Try to fix Logfile Hotkey patch throwing an exception
- Fix the bomb not being picked up correctly if clicked too early
- Fix Time Mode miscalculating the number of modules on the bomb
- Fix TTK striking multiple times in Time Mode

Cập nhật: 20 Thg09, 2020 @ 10:20am

- Fix future needies activating and the wrong edgework being used.
- Fix the reported strike number on explosion.

Cập nhật: 19 Thg09, 2020 @ 5:42pm

Fix the second bomb that you run not loading.

||Because I forgot to compile one line of code. (;-;)||

Cập nhật: 19 Thg09, 2020 @ 12:48pm

- Fix 2+ bombs not loading correctly using DBML
- Trim Time Mode spreadsheet cells to properly detect which cells are empty
- Fix the MSE's back button throwing an exception when you hovered over it

Cập nhật: 18 Thg09, 2020 @ 2:00pm

Perfectly parallel problems predate performance proliferation
- DBML now works in parallel to make mod loading faster
- Arrays can now be edited in the Mod Settings Editor
- Added a way to swap and hide holdables in the setup room
- Time Mode will now use TP scores when there isn't a Time Mode score
- A warning will be displayed if your settings file couldn't be read correctly
- Individual modules can be excluded from being loaded with DBML
- LVH will now include exceptions in it's logs
- Added colorblind support for Color Decoding
- Fixed the scale of lights on some modules
- Fixed bombs breaking in the factory room after 3+ bombs

Cập nhật: 4 Thg07, 2020 @ 5:09am

Fixed another place that was using steam IDs as ints, fixed by River

Cập nhật: 2 Thg07, 2020 @ 8:26pm

Crash fix: Use a string instead of an int to store steam IDs