Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Tweaks
Visualizzazione di 21-30 elementi su 68
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Aggiornamento: 5 apr 2021, 16:28

- Fix missing modules preventing the bomb from generating when using DBML
- Save a backup of the repository that will be used if the repository isn't available
- Fix TTKS looking for the wrong module names
- Fix the order things are logged in when using DBML which was breaking LFA when using multiple bombs
- Hide Bomb Creator's mode selection if advantageous features are disabled
- Fix DBML and Case Generator not supporting gamepads
- Detect mods that use properties to store their IDs
- Fix the HUDs timer LCD shadow when time is under 1 minute
- Fix Mod Settings Editor not handling files that were only an extension

Aggiornamento: 16 dic 2020, 17:10

Fix a bug where you couldn't turn the key after interacting with the key

Aggiornamento: 16 dic 2020, 13:57

Major update:
- You can no longer turn the key on TTK early
- Instead hold down the key to skip time to roughly a minute before the key time
- Fix bombs not activating in factory mode

Aggiornamento: 14 nov 2020, 16:12

- Fix DBML affecting RNG
- Fix multiple bombs activating too early
- Try to fix Logfile Hotkey patch throwing an exception
- Fix the bomb not being picked up correctly if clicked too early
- Fix Time Mode miscalculating the number of modules on the bomb
- Fix TTK striking multiple times in Time Mode

Aggiornamento: 20 set 2020, 10:20

- Fix future needies activating and the wrong edgework being used.
- Fix the reported strike number on explosion.

Aggiornamento: 19 set 2020, 17:42

Fix the second bomb that you run not loading.

||Because I forgot to compile one line of code. (;-;)||

Aggiornamento: 19 set 2020, 12:48

- Fix 2+ bombs not loading correctly using DBML
- Trim Time Mode spreadsheet cells to properly detect which cells are empty
- Fix the MSE's back button throwing an exception when you hovered over it

Aggiornamento: 18 set 2020, 14:00

Perfectly parallel problems predate performance proliferation
- DBML now works in parallel to make mod loading faster
- Arrays can now be edited in the Mod Settings Editor
- Added a way to swap and hide holdables in the setup room
- Time Mode will now use TP scores when there isn't a Time Mode score
- A warning will be displayed if your settings file couldn't be read correctly
- Individual modules can be excluded from being loaded with DBML
- LVH will now include exceptions in it's logs
- Added colorblind support for Color Decoding
- Fixed the scale of lights on some modules
- Fixed bombs breaking in the factory room after 3+ bombs

Aggiornamento: 4 lug 2020, 5:09

Fixed another place that was using steam IDs as ints, fixed by River

Aggiornamento: 2 lug 2020, 20:26

Crash fix: Use a string instead of an int to store steam IDs