Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Tweaks
68개 중 31~40개 표시 중
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업데이트: 2020년 6월 9일 오후 11시 26분

Remove some debug code that was accidently left in the last update

업데이트: 2020년 6월 9일 오후 9시 50분

Fix some modules not being selectable when using DBML

업데이트: 2020년 5월 30일 오후 10시 55분

DBML: Fix a bug where modules would swap on top of each other
Add a null check when looping over components. Added by Andrio.

업데이트: 2020년 5월 28일 오전 11시 41분

Actually make the Show Tips setting do something. Thanks to Timwi for spotting this.

업데이트: 2020년 5월 28일 오전 11시 30분

Fix crash bug and add Show Tips setting

업데이트: 2020년 5월 26일 오후 8시 42분

Many minor modifications making much merriment

- Save the logfile to output_log_2.txt when quitting the game to prevent losing the previous logfile.
- Show tips to help make features more visible.
- Fix the status light and highlight of several modules.
- Add a VR back button to Mod Settings app.
- Allow TP to control the emergency lights if it's loaded.
- Added new shared modding API that can do things like explode the bomb when in Zen mode.
- Removed Switches logging now that it's been added to the module itself.
- Fix minor memory issue where certain module objects being were kept around.

Demand-based Mod Loading:
- Add Russian Adjacent Letters and Polish Colour Flash.
- Fix the game locking up if a module fails to load. Leaderboards will be disabled instead.
- Fix modules being missing after leaving the Mod Manager.
- Fix modules that need timer face visibility not swapping with empty slots on the bomb.
- Fix module textures unloading too early.

업데이트: 2020년 3월 19일 오후 3시 46분

1.9.10 and VR:
- Rebuilt the mod for 1.9.10
- Fixed CaseGenerator cases not being able to be picked up and rendering incorrectly in VR
- Fixed the pluralization in the demand based mod loading message
- Fixed the mod settings editor breaking if a file is missing an expected key
- Added a timestamp to the logging

업데이트: 2020년 2월 9일 오후 10시 40분

Tweaks: Follow-up update
- Fix Geometry Dash not getting loaded correctly with demand-based loading
- Add more logging
- Add ModuleTweaks setting

업데이트: 2020년 2월 8일 오후 4시 58분

Major update: Added demand-based mod loading, logging, and fixes.

Demand-based mod loading makes it so that modules are only loaded into the game once they are needed on a bomb. This means that not only is the time to start the game up reduced significantly but also the game will use less memory. To enable the feature, enable both the "Demand-Based Mod Loading" and the "Disable Demand-Based Mods" feature then follow the prompt.

업데이트: 2019년 10월 30일 오후 8시 59분

Major changes to Time Mode:
- Default module point values are now read from a spreadsheet. Your ModeSettings.json file will override these values.
- Go give them some feedback on the point spreadsheet. They worked very hard on it, but need input to make it better. It can be found here: https://docs.google.com/spreadsheets/d/16lz2mCqRWxq__qnamgvlD0XwTuva4jIDW1VPWX49hzM/edit
- The HUD shows points and time gained when solving module, time lost when striking.
- A new Point Multiplier field can be used to make it easier or harder to suit the defusing team.

Additional changes:
- Show Edgework now displays edgework visually instead of as text.
- A warning message is displayed when starting a mission with any advantageous features enabled saying that leaderboards are disabled. Features include Bomb HUD, Show Edgework, etc.
- Added a setting that disables all advantageous features.
- Fixed a bug in BetterCasePicker when missions use unique bombs from Multiple Bombs.