Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Playfair Cipher
Visar 1–10 av 19 poster
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Uppdatering: 28 jul, 2018 @ 1:45

1.3.6b - Minor

► Fixed issue which locked the entire bomb on ANY strike until Playfair extracted a new solution (3-10 seconds) - Thanks @Timwi for the shoutout

Uppdatering: 27 jul, 2018 @ 9:46

1.3.6 - Minor

> Fixed the issue which made the module unsolvable after striking once in Time Mode.
> Also updated preview image

Uppdatering: 24 jul, 2018 @ 11:38

1.3.5 - Minor
Dunno, maybe this really fixes the issue which locks the module in "wrong" state after getting a strike in time mode.

¯\_(ツ)_/¯

Uppdatering: 14 jul, 2018 @ 12:23

1.3.4 - Minor
Possibly fixed TP push when locked bug!

Uppdatering: 5 jul, 2018 @ 5:18

1.3.3 - Minor

Made logging less vague, thanks for the Feedback!

Uppdatering: 28 maj, 2018 @ 13:04

1.3.2b - Minor

1.3.2a Broke the module cause I'm stupid. Fixed.

Uppdatering: 28 maj, 2018 @ 5:24

1.3.2 - Minor Update

MAYBE fixes the issues which occur in Time mode (Playfair doesn't display text in timemode after strike)

Uppdatering: 26 maj, 2018 @ 7:52

1.3.1 - Minor Update

- Playfair no longer generates new solutions if a strike is given anywhere on the bomb while it's already solved.

Uppdatering: 24 maj, 2018 @ 6:59

1.3 - MAJOR CHANGE:
Playfair's strike detection now works as intended:
- The module gets reset and a new key generated if a strike occurs *ANYWHERE* on the bomb, rather than only on Playfair. Thanks to @Groover and @Timwi for the coding advice.

Uppdatering: 14 maj, 2018 @ 11:38

1.2.1 - Updated manual HTML Link!