Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Playfair Cipher
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更新于:2018 年 7 月 28 日 上午 1:45

1.3.6b - Minor

► Fixed issue which locked the entire bomb on ANY strike until Playfair extracted a new solution (3-10 seconds) - Thanks @Timwi for the shoutout

更新于:2018 年 7 月 27 日 上午 9:46

1.3.6 - Minor

> Fixed the issue which made the module unsolvable after striking once in Time Mode.
> Also updated preview image

更新于:2018 年 7 月 24 日 上午 11:38

1.3.5 - Minor
Dunno, maybe this really fixes the issue which locks the module in "wrong" state after getting a strike in time mode.

¯\_(ツ)_/¯

更新于:2018 年 7 月 14 日 下午 12:23

1.3.4 - Minor
Possibly fixed TP push when locked bug!

更新于:2018 年 7 月 5 日 上午 5:18

1.3.3 - Minor

Made logging less vague, thanks for the Feedback!

更新于:2018 年 5 月 28 日 下午 1:04

1.3.2b - Minor

1.3.2a Broke the module cause I'm stupid. Fixed.

更新于:2018 年 5 月 28 日 上午 5:24

1.3.2 - Minor Update

MAYBE fixes the issues which occur in Time mode (Playfair doesn't display text in timemode after strike)

更新于:2018 年 5 月 26 日 上午 7:52

1.3.1 - Minor Update

- Playfair no longer generates new solutions if a strike is given anywhere on the bomb while it's already solved.

更新于:2018 年 5 月 24 日 上午 6:59

1.3 - MAJOR CHANGE:
Playfair's strike detection now works as intended:
- The module gets reset and a new key generated if a strike occurs *ANYWHERE* on the bomb, rather than only on Playfair. Thanks to @Groover and @Timwi for the coding advice.

更新于:2018 年 5 月 14 日 上午 11:38

1.2.1 - Updated manual HTML Link!