Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Playfair Cipher
Mostrando 1-10 de 19 aportaciones
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Actualización: 28 JUL 2018 a las 1:45 a. m.

1.3.6b - Minor

► Fixed issue which locked the entire bomb on ANY strike until Playfair extracted a new solution (3-10 seconds) - Thanks @Timwi for the shoutout

Actualización: 27 JUL 2018 a las 9:46 a. m.

1.3.6 - Minor

> Fixed the issue which made the module unsolvable after striking once in Time Mode.
> Also updated preview image

Actualización: 24 JUL 2018 a las 11:38 a. m.

1.3.5 - Minor
Dunno, maybe this really fixes the issue which locks the module in "wrong" state after getting a strike in time mode.

¯\_(ツ)_/¯

Actualización: 14 JUL 2018 a las 12:23 p. m.

1.3.4 - Minor
Possibly fixed TP push when locked bug!

Actualización: 5 JUL 2018 a las 5:18 a. m.

1.3.3 - Minor

Made logging less vague, thanks for the Feedback!

Actualización: 28 MAY 2018 a las 1:04 p. m.

1.3.2b - Minor

1.3.2a Broke the module cause I'm stupid. Fixed.

Actualización: 28 MAY 2018 a las 5:24 a. m.

1.3.2 - Minor Update

MAYBE fixes the issues which occur in Time mode (Playfair doesn't display text in timemode after strike)

Actualización: 26 MAY 2018 a las 7:52 a. m.

1.3.1 - Minor Update

- Playfair no longer generates new solutions if a strike is given anywhere on the bomb while it's already solved.

Actualización: 24 MAY 2018 a las 6:59 a. m.

1.3 - MAJOR CHANGE:
Playfair's strike detection now works as intended:
- The module gets reset and a new key generated if a strike occurs *ANYWHERE* on the bomb, rather than only on Playfair. Thanks to @Groover and @Timwi for the coding advice.

Actualización: 14 MAY 2018 a las 11:38 a. m.

1.2.1 - Updated manual HTML Link!