BallisticNG

BallisticNG

Harvest Bastion
Showing 1-4 of 4 entries
Update: Aug 15, 2018 @ 7:02am

Crystals now use BallisticNG materials. So models now use smooth shading.

Update: Apr 23, 2018 @ 5:55am

Updated to DX11, and added an OGL build. Added some minor visual improvements (checkpoint wall textures, some flags).

Update: Mar 7, 2018 @ 10:24am

Removed mipmapping and bilinear filtering from terrain textures.

Update: Mar 7, 2018 @ 8:45am

Initial Upload