Arma 3
STALKER VOICES FOR AI
Viser 11–20 av 20 bidrag
< 1  >
Oppdatering: 20. apr. 2023 @ 8.17

- code optimization
- added macroses
- fixed voiceline repeating twice
- added new voicelines for Grenades

Oppdatering: 18. apr. 2023 @ 8.41

- IMPROVED script logic and optimization (completely rewriten)
- ADDED new MP voiceline controller
- ADDED new voicelines (sounds)
- ADDED new voiceline triggers and rules
- FIXED some bugs

Oppdatering: 16. juni 2018 @ 2.19

- fixed: sound name errors
- fixed: wrong samples for non "COMBAT" units without weapons

Oppdatering: 1. mars 2018 @ 1.03

- info update

Oppdatering: 1. mars 2018 @ 0.56

- fixed possible voice spam for JIPs if AI unit is near 70m from spawn point

Oppdatering: 24. feb. 2018 @ 15.40

1) added option to choose sides to activade sound mod.

place this in InitServer.sqf or Init.sqf:
missionNamespace setVariable ["FGSVsides",[WEST,EAST,RESISTANCE,CIVILIAN]];

choose sides you want to be affected by addon in free order

//Only WEST units will talk
missionNamespace setVariable ["FGSVsides",[WEST]];

//Only EAST and RESISTANCE will talk
missionNamespace setVariable ["FGSVsides",[EAST,RESISTANCE]];

if no command - default options will be applied - all sides.

Oppdatering: 22. feb. 2018 @ 13.24

Oppdatering: 22. feb. 2018 @ 13.21

Oppdatering: 22. feb. 2018 @ 12.50

Oppdatering: 22. feb. 2018 @ 12.48