Arma 3
STALKER VOICES FOR AI
Näytetään 11–20 / 20
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Päivitys: 20.4.2023 klo 8.17

- code optimization
- added macroses
- fixed voiceline repeating twice
- added new voicelines for Grenades

Päivitys: 18.4.2023 klo 8.41

- IMPROVED script logic and optimization (completely rewriten)
- ADDED new MP voiceline controller
- ADDED new voicelines (sounds)
- ADDED new voiceline triggers and rules
- FIXED some bugs

Päivitys: 16.6.2018 klo 2.19

- fixed: sound name errors
- fixed: wrong samples for non "COMBAT" units without weapons

Päivitys: 1.3.2018 klo 1.03

- info update

Päivitys: 1.3.2018 klo 0.56

- fixed possible voice spam for JIPs if AI unit is near 70m from spawn point

Päivitys: 24.2.2018 klo 15.40

1) added option to choose sides to activade sound mod.

place this in InitServer.sqf or Init.sqf:
missionNamespace setVariable ["FGSVsides",[WEST,EAST,RESISTANCE,CIVILIAN]];

choose sides you want to be affected by addon in free order

//Only WEST units will talk
missionNamespace setVariable ["FGSVsides",[WEST]];

//Only EAST and RESISTANCE will talk
missionNamespace setVariable ["FGSVsides",[EAST,RESISTANCE]];

if no command - default options will be applied - all sides.

Päivitys: 22.2.2018 klo 13.24

Päivitys: 22.2.2018 klo 13.21

Päivitys: 22.2.2018 klo 12.50

Päivitys: 22.2.2018 klo 12.48