Arma 3
STALKER VOICES FOR AI
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Update: 20 apr 2023 om 8:17

- code optimization
- added macroses
- fixed voiceline repeating twice
- added new voicelines for Grenades

Update: 18 apr 2023 om 8:41

- IMPROVED script logic and optimization (completely rewriten)
- ADDED new MP voiceline controller
- ADDED new voicelines (sounds)
- ADDED new voiceline triggers and rules
- FIXED some bugs

Update: 16 jun 2018 om 2:19

- fixed: sound name errors
- fixed: wrong samples for non "COMBAT" units without weapons

Update: 1 mrt 2018 om 1:03

- info update

Update: 1 mrt 2018 om 0:56

- fixed possible voice spam for JIPs if AI unit is near 70m from spawn point

Update: 24 feb 2018 om 15:40

1) added option to choose sides to activade sound mod.

place this in InitServer.sqf or Init.sqf:
missionNamespace setVariable ["FGSVsides",[WEST,EAST,RESISTANCE,CIVILIAN]];

choose sides you want to be affected by addon in free order

//Only WEST units will talk
missionNamespace setVariable ["FGSVsides",[WEST]];

//Only EAST and RESISTANCE will talk
missionNamespace setVariable ["FGSVsides",[EAST,RESISTANCE]];

if no command - default options will be applied - all sides.

Update: 22 feb 2018 om 13:24

Update: 22 feb 2018 om 13:21

Update: 22 feb 2018 om 12:50

Update: 22 feb 2018 om 12:48