Overgrowth

Overgrowth

Bloody Combat Reduced
Viser 11–20 av 28 bidrag
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Oppdatering: 1. feb. 2018 @ 16.48

1.51
-Fixed issue with spurts not working for alive characters

Oppdatering: 1. feb. 2018 @ 14.09

1.5
-Blood splatter amount is now determined by how much damage is done
-Fixed sneak choke making characters bleed
-Neck spurts is now only triggered by slices near the neck when killed (testing)
-If a someone is in a dying animation attacking near the head area will trigger atrial spurt
-Possible fix when attacking characters in dying animation leading to game crash
-Minor edits to dying animations
-Decreased dying animation timer by 10% when killed by weapons
-Added small chance to use limp ragdolls when killed by weapons

Oppdatering: 23. des. 2017 @ 8.37

1.42
-Uploaded missing blood texture

Oppdatering: 21. des. 2017 @ 21.44

Generic update

Oppdatering: 21. des. 2017 @ 21.26

1.41
-Reduced version: Reverted blood spot size to vanilla default
-Reduced version: Less blood amount for ground splatters
-Script updated for game version 1.1

Oppdatering: 19. des. 2017 @ 17.00

1.4
-Reduced version: Less blood amount on charters when hit with blunt damage
-Changed placement of head blood drips from blunt damage
-Fixed a animation caused by a weapon kill that was causing a rare crash when hitting dying characters. This also prevented downed characters from ending the dying state
-Added one dying animation
-Added chance to cause blood spurts from weapon kills (testing)

Oppdatering: 23. nov. 2017 @ 23.30

-Increased distance on where on body for blood drip to appear on characters
-Bladed kills will now also use the new dying animations

Oppdatering: 22. nov. 2017 @ 10.41

Cut Throat near end glitch fixed. Should be last of the ragdoll bugs.

Oppdatering: 22. nov. 2017 @ 3.19

Minor fix to thrown and fall detection

Oppdatering: 22. nov. 2017 @ 3.13

Generic update