Overgrowth
Bloody Combat Reduced
Mostrando 11-20 de 28 aportaciones
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Actualización: 1 FEB 2018 a las 4:48 p. m.

1.51
-Fixed issue with spurts not working for alive characters

Actualización: 1 FEB 2018 a las 2:09 p. m.

1.5
-Blood splatter amount is now determined by how much damage is done
-Fixed sneak choke making characters bleed
-Neck spurts is now only triggered by slices near the neck when killed (testing)
-If a someone is in a dying animation attacking near the head area will trigger atrial spurt
-Possible fix when attacking characters in dying animation leading to game crash
-Minor edits to dying animations
-Decreased dying animation timer by 10% when killed by weapons
-Added small chance to use limp ragdolls when killed by weapons

Actualización: 23 DIC 2017 a las 8:37 a. m.

1.42
-Uploaded missing blood texture

Actualización: 21 DIC 2017 a las 9:44 p. m.

Generic update

Actualización: 21 DIC 2017 a las 9:26 p. m.

1.41
-Reduced version: Reverted blood spot size to vanilla default
-Reduced version: Less blood amount for ground splatters
-Script updated for game version 1.1

Actualización: 19 DIC 2017 a las 5:00 p. m.

1.4
-Reduced version: Less blood amount on charters when hit with blunt damage
-Changed placement of head blood drips from blunt damage
-Fixed a animation caused by a weapon kill that was causing a rare crash when hitting dying characters. This also prevented downed characters from ending the dying state
-Added one dying animation
-Added chance to cause blood spurts from weapon kills (testing)

Actualización: 23 NOV 2017 a las 11:30 p. m.

-Increased distance on where on body for blood drip to appear on characters
-Bladed kills will now also use the new dying animations

Actualización: 22 NOV 2017 a las 10:41 a. m.

Cut Throat near end glitch fixed. Should be last of the ragdoll bugs.

Actualización: 22 NOV 2017 a las 3:19 a. m.

Minor fix to thrown and fall detection

Actualización: 22 NOV 2017 a las 3:13 a. m.

Generic update