Overgrowth
Bloody Combat Reduced
28개 중 11~20개 표시 중
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업데이트: 2018년 2월 1일 오후 4시 48분

1.51
-Fixed issue with spurts not working for alive characters

업데이트: 2018년 2월 1일 오후 2시 09분

1.5
-Blood splatter amount is now determined by how much damage is done
-Fixed sneak choke making characters bleed
-Neck spurts is now only triggered by slices near the neck when killed (testing)
-If a someone is in a dying animation attacking near the head area will trigger atrial spurt
-Possible fix when attacking characters in dying animation leading to game crash
-Minor edits to dying animations
-Decreased dying animation timer by 10% when killed by weapons
-Added small chance to use limp ragdolls when killed by weapons

업데이트: 2017년 12월 23일 오전 8시 37분

1.42
-Uploaded missing blood texture

업데이트: 2017년 12월 21일 오후 9시 44분

Generic update

업데이트: 2017년 12월 21일 오후 9시 26분

1.41
-Reduced version: Reverted blood spot size to vanilla default
-Reduced version: Less blood amount for ground splatters
-Script updated for game version 1.1

업데이트: 2017년 12월 19일 오후 5시 00분

1.4
-Reduced version: Less blood amount on charters when hit with blunt damage
-Changed placement of head blood drips from blunt damage
-Fixed a animation caused by a weapon kill that was causing a rare crash when hitting dying characters. This also prevented downed characters from ending the dying state
-Added one dying animation
-Added chance to cause blood spurts from weapon kills (testing)

업데이트: 2017년 11월 23일 오후 11시 30분

-Increased distance on where on body for blood drip to appear on characters
-Bladed kills will now also use the new dying animations

업데이트: 2017년 11월 22일 오전 10시 41분

Cut Throat near end glitch fixed. Should be last of the ragdoll bugs.

업데이트: 2017년 11월 22일 오전 3시 19분

Minor fix to thrown and fall detection

업데이트: 2017년 11월 22일 오전 3시 13분

Generic update