Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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更新于:2019 年 7 月 3 日 上午 6:08

(Update v1.1.5.0)
General:
  • British glider-borne commando HQ now has a deployment limit of two.

  • All medium tanks' deployment rates and costs have been adjusted.

  • Base buildings' construction rates have been tweaked for all factions to improve gameplay.

  • All obstacle and defensive structures construction speeds have been slightly decreased to avoid construction animation issues.

更新于:2019 年 7 月 3 日 上午 12:10

(Update v1.1.4.9)
General:
  • Next stage Mod weapon revamp has been implemented successfully.

  • All medium tanks' weapon characteristics have been reworked.

  • T-34/76s, M4(75) Shermans, and Cromwell medium tanks anti-tank performance have been significantly enhanced.

  • Higher tier medium tanks which includes easy eights, jumbos, comets, and T34/85s can now effectively counter heavy armor when deployed in groups.

  • KV-1, Sherman bulldozer and Churchill infantry tanks have been improved as well.

  • All infantry and mortar halftrack call-in abilities now require 1 CP instead of 2 or 3 CP. This also effects infiltration units, glider commandos, air dropped units, snipers and knight's cross holders.

  • Soviet lend lease commander's heavy mortar ability has been substituted with air dropped pack howitzer ability.

  • Mod UI has been updated successfully w.r.t latest relic patch. New icons have been added as well.

  • Glider Commando ability's recharge time has been increased from 46 to 90 seconds.

  • USF paratrooper ability has been fixed and is now working normally.

更新于:2019 年 7 月 1 日 上午 7:53

(Update v1.1.4.8)
General:
  • Command Point not increasing bug has been fixed.

  • If a match goes very long and results in a stalemate, AI bonuses will be automatically removed.

更新于:2019 年 7 月 1 日 上午 7:04

(Update v1.1.4.7)
General:
  • Command Point system has been tweaked to improve gameplay immersion during each battle stage.

  • AI unit emphasis has been adjusted to suit the needs of each battle stage, i.e infantry emphasis in BS1, medium tank emphasis in BS2, and heavy tank emphasis in BS3.

更新于:2019 年 6 月 23 日 上午 8:54

(Update v1.1.4.6)
General:
  • Wehrmacht panzerschreck upgrade bug has been fixed.

  • Player manpower upkeep cost has been increased.

  • Player Pop Cap has been decreased from 150 to 120.

  • Supply yard Pop Cap upgrade now grants 30 extra Pop Cap instead of 50.

  • AI unit deployment has been slightly tweaked as well.

更新于:2019 年 6 月 23 日 上午 3:27

(Update v1.1.4.5)
General:
  • AI unit deployment has been readjusted. Easy AI's efficiency has been significantly decreased. while standard AI's has been nerfed as well. Hard AI's efficiency has been slightly decreased, but Expert AI performance is still the same.

  • Replacement AI which takes dropped-out human player's position has been significantly improved.

更新于:2019 年 6 月 23 日 上午 2:35

(Update v1.1.4.4)
General:
  • Sturmtiger and Aware AI pathfinding related issues have been fixed.

  • AI will now use Sturmtiger and Avre artillery abilities more effectively.

更新于:2019 年 6 月 22 日 上午 8:51

(Update v1.1.4.3)
General:
  • New commanders of June update are now supported by the Mod. However, they have been reworked.

  • New paradrop abilities have been added to the new Soviet and British commanders.

  • USF pack howitzer's squad size has been decreased from 6 to 5.

  • AI gameplay has been tweaked to avoid error 183.

更新于:2019 年 6 月 15 日 上午 4:03

(Update v1.1.4.2)
General:
  • Soviet army upkeep cost has been decreased due to their larger squad sizes.

  • Increase in rotation rates of heavy assault guns including ISU-152s, elephants, and jagdtigers due to gaining veterancy has been nerfed.

更新于:2019 年 6 月 6 日 下午 8:01

(Update v1.1.4.1)
General:
  • OKW sWS trucks now have medium crush to better clear obstacles for deployment of forward HQs.

  • Minor AI tweaks has been done to improve AI. Easy and standard AIs are now lot less punishing than before.