Arma 3
POOK SAM PACK
Viser 1–10 av 12 bidrag
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Oppdatering: 9. mai 2022 @ 7.28

FIX: Broken URL link to mod discussion forum topic

Oppdatering: 9. mai 2022 @ 7.24

FIX: Recoil on ZU-23 models flipping

Oppdatering: 24. apr. 2022 @ 12.40

FIX: popup errors for MEADS SAM; P12 radar vehicle family

Oppdatering: 23. feb. 2022 @ 5.57

Removed errant file from mod

Oppdatering: 22. feb. 2022 @ 10.18

IMPROVED: Removed smoke effects for most SAM's
FIX: ARM missiles sometimes explode on launch

Oppdatering: 7. okt. 2018 @ 14.21

FIX: "Script \pook_SAM\functions\radarScan.sqf not found"

Oppdatering: 6. okt. 2018 @ 13.21

V6.0: 10/6/2018
- FIX: Script errors in site cleanup script
- FIX: Typo in P12 radar spawn script instructions
- FIX: SHORAD counter-missile defense (incoming ordnance intercept) function
- FIX: Radome spawners failing to take damage when host building was destroyed
- FIX: 40V6 Mast-mounted radar placement on all terrains
- IMPROVED: AAA ammo changes for 20mm, 23mm guns to minimize lag issues
- IMPROVED: MAZ vehicle family camo textures
- IMPROVED: Radome spawner behavior; input features
- IMPROVED: BVR attack profiles for ARM weapons for better ARM missile engagements
- IMPROVED: ARM scripts converted to functions and optimized
- IMPROVED: ARM weapons can engage out to real-life ranges (up to 30km)
- NEW: Radome spawners with 5km range
- NEW: Ground Control Intercept (GCI) function (see section in Guide for details)

Oppdatering: 5. okt. 2017 @ 16.19

Oppdatering: 5. okt. 2017 @ 16.15

v5.1
- FIX: The occasional relocation of some site vehicles at site spawn
- IMPROVED: Added MFD radar display to all vehicles w/ radar array for Player use

Oppdatering: 1. okt. 2017 @ 16.49