Arma 3
POOK SAM PACK
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Aggiornamento: 9 mag 2022, 7:28

FIX: Broken URL link to mod discussion forum topic

Aggiornamento: 9 mag 2022, 7:24

FIX: Recoil on ZU-23 models flipping

Aggiornamento: 24 apr 2022, 12:40

FIX: popup errors for MEADS SAM; P12 radar vehicle family

Aggiornamento: 23 feb 2022, 5:57

Removed errant file from mod

Aggiornamento: 22 feb 2022, 10:18

IMPROVED: Removed smoke effects for most SAM's
FIX: ARM missiles sometimes explode on launch

Aggiornamento: 7 ott 2018, 14:21

FIX: "Script \pook_SAM\functions\radarScan.sqf not found"

Aggiornamento: 6 ott 2018, 13:21

V6.0: 10/6/2018
- FIX: Script errors in site cleanup script
- FIX: Typo in P12 radar spawn script instructions
- FIX: SHORAD counter-missile defense (incoming ordnance intercept) function
- FIX: Radome spawners failing to take damage when host building was destroyed
- FIX: 40V6 Mast-mounted radar placement on all terrains
- IMPROVED: AAA ammo changes for 20mm, 23mm guns to minimize lag issues
- IMPROVED: MAZ vehicle family camo textures
- IMPROVED: Radome spawner behavior; input features
- IMPROVED: BVR attack profiles for ARM weapons for better ARM missile engagements
- IMPROVED: ARM scripts converted to functions and optimized
- IMPROVED: ARM weapons can engage out to real-life ranges (up to 30km)
- NEW: Radome spawners with 5km range
- NEW: Ground Control Intercept (GCI) function (see section in Guide for details)

Aggiornamento: 5 ott 2017, 16:19

Aggiornamento: 5 ott 2017, 16:15

v5.1
- FIX: The occasional relocation of some site vehicles at site spawn
- IMPROVED: Added MFD radar display to all vehicles w/ radar array for Player use

Aggiornamento: 1 ott 2017, 16:49