Arma 3
POOK SAM PACK
Affichage des entrées 1-10 sur 12
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Mis à jour le : 9 mai 2022 à 7h28

FIX: Broken URL link to mod discussion forum topic

Mis à jour le : 9 mai 2022 à 7h24

FIX: Recoil on ZU-23 models flipping

Mis à jour le : 24 avr. 2022 à 12h40

FIX: popup errors for MEADS SAM; P12 radar vehicle family

Mis à jour le : 23 févr. 2022 à 5h57

Removed errant file from mod

Mis à jour le : 22 févr. 2022 à 10h18

IMPROVED: Removed smoke effects for most SAM's
FIX: ARM missiles sometimes explode on launch

Mis à jour le : 7 oct. 2018 à 14h21

FIX: "Script \pook_SAM\functions\radarScan.sqf not found"

Mis à jour le : 6 oct. 2018 à 13h21

V6.0: 10/6/2018
- FIX: Script errors in site cleanup script
- FIX: Typo in P12 radar spawn script instructions
- FIX: SHORAD counter-missile defense (incoming ordnance intercept) function
- FIX: Radome spawners failing to take damage when host building was destroyed
- FIX: 40V6 Mast-mounted radar placement on all terrains
- IMPROVED: AAA ammo changes for 20mm, 23mm guns to minimize lag issues
- IMPROVED: MAZ vehicle family camo textures
- IMPROVED: Radome spawner behavior; input features
- IMPROVED: BVR attack profiles for ARM weapons for better ARM missile engagements
- IMPROVED: ARM scripts converted to functions and optimized
- IMPROVED: ARM weapons can engage out to real-life ranges (up to 30km)
- NEW: Radome spawners with 5km range
- NEW: Ground Control Intercept (GCI) function (see section in Guide for details)

Mis à jour le : 5 oct. 2017 à 16h19

Mis à jour le : 5 oct. 2017 à 16h15

v5.1
- FIX: The occasional relocation of some site vehicles at site spawn
- IMPROVED: Added MFD radar display to all vehicles w/ radar array for Player use

Mis à jour le : 1 oct. 2017 à 16h49