RimWorld

RimWorld

RIMMSqol
Ergebnisse 61–70 von 396
< 1 ... 5  6  7  8  9 ... 40 >
Update: 16. Jul. 2023 um 10:27

Added property "Altitude Layer" for items and plants.

Code improvements for loading and saving the mod settings.

Refreshing of static movement speed costs cache now only runs if relevant properties were changed.

Update: 7. Jul. 2023 um 20:01

Improved performance on opening mod menu.

Update: 5. Jul. 2023 um 1:23

Added "Royal Permits" as editable category for users of the royalty DLC.

Update: 28. Jun. 2023 um 7:04

Added a keybinding for editing contents of a cell. Point the cursor over what you wan't to edit and use the keybinding to bring up all possible choices in a floating menu. The colonist bar can be used to target colonists. The old shortcuts in the info card have been removed.

Update: 23. Jun. 2023 um 10:18

Changed behaviour for missing object, e.g. due to mod removal. Missing objects in lists are removed automatically from the list. Directly edited missing objects are removed. The user is still being informed about the missing objects. This is not a guranteed fix of the issue, best practice would be to search through the configuration file with the reported names to decide if and how they should be replaced. After closing this mod's mod menu the old settings will be overwritten. So any review has to take place before that.

Changed outdated descriptions for some label properties.

Update: 18. Jun. 2023 um 13:29

Added "Label" property for "weapons" and "apparel" category.

System labels are no longer serialized, reducing configuration filesize and fixing naming conflict with labels on materials.

Update: 9. Jun. 2023 um 12:10

Added editable "xenotype" category.

Update: 18. Mai 2023 um 20:48

Added "Disables Needs" property for "Hediffs" category.

Update: 30. Apr. 2023 um 18:23

Added properties "Overdose Factor" and "Tolerance Buildup Factor" to genes.

Update: 23. Apr. 2023 um 16:56

[Auto-generated text]: Update on 4/24/2023 1:56:47 AM.