RimWorld
RIMMSqol
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Mis à jour le : 16 juil. 2023 à 10h27

Added property "Altitude Layer" for items and plants.

Code improvements for loading and saving the mod settings.

Refreshing of static movement speed costs cache now only runs if relevant properties were changed.

Mis à jour le : 7 juil. 2023 à 20h01

Improved performance on opening mod menu.

Mis à jour le : 5 juil. 2023 à 1h23

Added "Royal Permits" as editable category for users of the royalty DLC.

Mis à jour le : 28 juin 2023 à 7h04

Added a keybinding for editing contents of a cell. Point the cursor over what you wan't to edit and use the keybinding to bring up all possible choices in a floating menu. The colonist bar can be used to target colonists. The old shortcuts in the info card have been removed.

Mis à jour le : 23 juin 2023 à 10h18

Changed behaviour for missing object, e.g. due to mod removal. Missing objects in lists are removed automatically from the list. Directly edited missing objects are removed. The user is still being informed about the missing objects. This is not a guranteed fix of the issue, best practice would be to search through the configuration file with the reported names to decide if and how they should be replaced. After closing this mod's mod menu the old settings will be overwritten. So any review has to take place before that.

Changed outdated descriptions for some label properties.

Mis à jour le : 18 juin 2023 à 13h29

Added "Label" property for "weapons" and "apparel" category.

System labels are no longer serialized, reducing configuration filesize and fixing naming conflict with labels on materials.

Mis à jour le : 9 juin 2023 à 12h10

Added editable "xenotype" category.

Mis à jour le : 18 mai 2023 à 20h48

Added "Disables Needs" property for "Hediffs" category.

Mis à jour le : 30 avr. 2023 à 18h23

Added properties "Overdose Factor" and "Tolerance Buildup Factor" to genes.

Mis à jour le : 23 avr. 2023 à 16h56

[Auto-generated text]: Update on 4/24/2023 1:56:47 AM.