Garry's Mod
Lua Rollercoasters
Показані результати 11–20 із 32
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Оновлено: 17 квіт. 2013 о 22:20

-Recoded tracktypes to be nicer

Оновлено: 16 квіт. 2013 о 22:45

-Saving tracks is more reliable
-Added coaster_downloadtoclients 0/1 to let server owners decide to have clients download content
-Fixed track colors not saving
-Screen shake from carts is less jarring from some cases
-Right clicking on the track itself (not the node) and setting the persistence will work

Оновлено: 14 квіт. 2013 о 21:56

Fixed infinitely building tracks

Оновлено: 11 квіт. 2013 о 19:56

Better fix for errors while building trackmesh

Оновлено: 11 квіт. 2013 о 19:17

Fixed case where metal track type will error while building

Оновлено: 9 квіт. 2013 о 16:39

-Fixed errors that really shouldn't be happening (Are people not updating or something? Like not even the line numbers in the error correspond)

Оновлено: 8 квіт. 2013 о 20:33

-Added coaster_autobuild (also available in perfomance panel) to toggle automatically building the mesh
-Added new Vekoma track type
-Added coroutines, no more track freezing!
-Added coroutine slider to perfomance panel to control how many steps to generate per frame
-Fixed minor performance issue when dragging a node
-Fixed error when trying to set the combobox to an invalid tracktype
-Fixed track list being unreliable in regards to owners/clicking
-Tried (?) making carts lag less.
-Connecting players should have their tracks refresh clientside in a proper hook now

Оновлено: 2 квіт. 2013 о 17:13

-Double checked that some things are valid

Оновлено: 2 квіт. 2013 о 16:47

Nodes are set to always transmit networked stuff

Оновлено: 2 квіт. 2013 о 16:33

-Supports saving with garry's GMSave module
-Persistence support (may be buggy!)
-Tires/chains now drawn as opaqe
-Right clicking with the cart creator will place a train at that specific node
-Fixed screaming and moved code to use the net library
-Updating a node's tracktype (and not roll) will not invalidate it
-Reload copies selected node settings
-Fixed error when spawning a cart with certain models
-Fixed not being able to undo trains
-Fixed supports for wood gen type not taking into account other tracks
-Fixed nodes suddenly becoming cans
-Minor bugfixes