Garry's Mod

Garry's Mod

Lua Rollercoasters
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Mis à jour le : 17 avr. 2013 à 22h20

-Recoded tracktypes to be nicer

Mis à jour le : 16 avr. 2013 à 22h45

-Saving tracks is more reliable
-Added coaster_downloadtoclients 0/1 to let server owners decide to have clients download content
-Fixed track colors not saving
-Screen shake from carts is less jarring from some cases
-Right clicking on the track itself (not the node) and setting the persistence will work

Mis à jour le : 14 avr. 2013 à 21h56

Fixed infinitely building tracks

Mis à jour le : 11 avr. 2013 à 19h56

Better fix for errors while building trackmesh

Mis à jour le : 11 avr. 2013 à 19h17

Fixed case where metal track type will error while building

Mis à jour le : 9 avr. 2013 à 16h39

-Fixed errors that really shouldn't be happening (Are people not updating or something? Like not even the line numbers in the error correspond)

Mis à jour le : 8 avr. 2013 à 20h33

-Added coaster_autobuild (also available in perfomance panel) to toggle automatically building the mesh
-Added new Vekoma track type
-Added coroutines, no more track freezing!
-Added coroutine slider to perfomance panel to control how many steps to generate per frame
-Fixed minor performance issue when dragging a node
-Fixed error when trying to set the combobox to an invalid tracktype
-Fixed track list being unreliable in regards to owners/clicking
-Tried (?) making carts lag less.
-Connecting players should have their tracks refresh clientside in a proper hook now

Mis à jour le : 2 avr. 2013 à 17h13

-Double checked that some things are valid

Mis à jour le : 2 avr. 2013 à 16h47

Nodes are set to always transmit networked stuff

Mis à jour le : 2 avr. 2013 à 16h33

-Supports saving with garry's GMSave module
-Persistence support (may be buggy!)
-Tires/chains now drawn as opaqe
-Right clicking with the cart creator will place a train at that specific node
-Fixed screaming and moved code to use the net library
-Updating a node's tracktype (and not roll) will not invalidate it
-Reload copies selected node settings
-Fixed error when spawning a cart with certain models
-Fixed not being able to undo trains
-Fixed supports for wood gen type not taking into account other tracks
-Fixed nodes suddenly becoming cans
-Minor bugfixes