Garry's Mod
Lua Rollercoasters
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更新: 2013年4月17日 @ 22時20分

-Recoded tracktypes to be nicer

更新: 2013年4月16日 @ 22時45分

-Saving tracks is more reliable
-Added coaster_downloadtoclients 0/1 to let server owners decide to have clients download content
-Fixed track colors not saving
-Screen shake from carts is less jarring from some cases
-Right clicking on the track itself (not the node) and setting the persistence will work

更新: 2013年4月14日 @ 21時56分

Fixed infinitely building tracks

更新: 2013年4月11日 @ 19時56分

Better fix for errors while building trackmesh

更新: 2013年4月11日 @ 19時17分

Fixed case where metal track type will error while building

更新: 2013年4月9日 @ 16時39分

-Fixed errors that really shouldn't be happening (Are people not updating or something? Like not even the line numbers in the error correspond)

更新: 2013年4月8日 @ 20時33分

-Added coaster_autobuild (also available in perfomance panel) to toggle automatically building the mesh
-Added new Vekoma track type
-Added coroutines, no more track freezing!
-Added coroutine slider to perfomance panel to control how many steps to generate per frame
-Fixed minor performance issue when dragging a node
-Fixed error when trying to set the combobox to an invalid tracktype
-Fixed track list being unreliable in regards to owners/clicking
-Tried (?) making carts lag less.
-Connecting players should have their tracks refresh clientside in a proper hook now

更新: 2013年4月2日 @ 17時13分

-Double checked that some things are valid

更新: 2013年4月2日 @ 16時47分

Nodes are set to always transmit networked stuff

更新: 2013年4月2日 @ 16時33分

-Supports saving with garry's GMSave module
-Persistence support (may be buggy!)
-Tires/chains now drawn as opaqe
-Right clicking with the cart creator will place a train at that specific node
-Fixed screaming and moved code to use the net library
-Updating a node's tracktype (and not roll) will not invalidate it
-Reload copies selected node settings
-Fixed error when spawning a cart with certain models
-Fixed not being able to undo trains
-Fixed supports for wood gen type not taking into account other tracks
-Fixed nodes suddenly becoming cans
-Minor bugfixes