Garry's Mod

Garry's Mod

Lua Rollercoasters
Viser 11–20 av 32 bidrag
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Oppdatering: 17. apr. 2013 @ 22.20

-Recoded tracktypes to be nicer

Oppdatering: 16. apr. 2013 @ 22.45

-Saving tracks is more reliable
-Added coaster_downloadtoclients 0/1 to let server owners decide to have clients download content
-Fixed track colors not saving
-Screen shake from carts is less jarring from some cases
-Right clicking on the track itself (not the node) and setting the persistence will work

Oppdatering: 14. apr. 2013 @ 21.56

Fixed infinitely building tracks

Oppdatering: 11. apr. 2013 @ 19.56

Better fix for errors while building trackmesh

Oppdatering: 11. apr. 2013 @ 19.17

Fixed case where metal track type will error while building

Oppdatering: 9. apr. 2013 @ 16.39

-Fixed errors that really shouldn't be happening (Are people not updating or something? Like not even the line numbers in the error correspond)

Oppdatering: 8. apr. 2013 @ 20.33

-Added coaster_autobuild (also available in perfomance panel) to toggle automatically building the mesh
-Added new Vekoma track type
-Added coroutines, no more track freezing!
-Added coroutine slider to perfomance panel to control how many steps to generate per frame
-Fixed minor performance issue when dragging a node
-Fixed error when trying to set the combobox to an invalid tracktype
-Fixed track list being unreliable in regards to owners/clicking
-Tried (?) making carts lag less.
-Connecting players should have their tracks refresh clientside in a proper hook now

Oppdatering: 2. apr. 2013 @ 17.13

-Double checked that some things are valid

Oppdatering: 2. apr. 2013 @ 16.47

Nodes are set to always transmit networked stuff

Oppdatering: 2. apr. 2013 @ 16.33

-Supports saving with garry's GMSave module
-Persistence support (may be buggy!)
-Tires/chains now drawn as opaqe
-Right clicking with the cart creator will place a train at that specific node
-Fixed screaming and moved code to use the net library
-Updating a node's tracktype (and not roll) will not invalidate it
-Reload copies selected node settings
-Fixed error when spawning a cart with certain models
-Fixed not being able to undo trains
-Fixed supports for wood gen type not taking into account other tracks
-Fixed nodes suddenly becoming cans
-Minor bugfixes