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Rapportera problem med översättningen














Go from cheap, middle tier "medieval" clothing
then unlock "buttoned" clothing a tech later, which is still an medieval tech, just needing some more research, which unlocks the more "industrial" style clothing that are better at insulation but cost more material,
Also, Prehaps buff the t-shirt by changes cost to 30
making it an actually usable option
techs would be
Complex Clothing: 400 points instead of 600 points
then Buttoned Clothing: 600 points
any further clothing tech would be locked behind Buttoned Clothing
so early on, you start making Caps, Mantles, T shirts, pants, and Coifs for an early upgrade over tribal ware, then for an extra 600 points, you get Dusters, Bowler hats, Jackets, buttoned Shirts
and ect
mainly for playthroughs with medieval mods installed, and it even fits the progression theme,
Unless you've already done this in an another mod, but I'm from the forsaken land known as the UK so I don't know what an "Imagir" is
You know how at complex clothing you tend to unlock things such as dusters and jackets and such, which is fine
well, the problem arises once one adds an mod that adds any medieval apparel,
then suddenly you go from tribal ware to everything from tunics to cowboy hats
It's not that bad, just weird