边缘世界 RimWorld

边缘世界 RimWorld

523 个评价
Nice Inventory Tab
13
4
5
5
4
2
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.6
文件大小
发表于
更新日期
417.573 KB
11 月 21 日 下午 2:41
11 月 27 日 下午 6:52
11 项改动说明 ( 查看 )

订阅以下载
Nice Inventory Tab

在 Andromeda 的 1 个合集中
Andromeda's mods
15 件物品
描述


Let me tell you a fairy tale about beautiful UI in our beloved game

The core problem:
vanilla RimWorld interface is extremely inconvenient. You never get enough information at a glance, and that drives me nuts. To find what you need, you have to dig through dozens of menus and tabs, hunting for the right stats. It turns into absolute madness once you start piling on a bunch of mods.
The biggest headache is figuring out how a colonist’s current health conditions actually affect their final stats. Those stats are often calculated using complex non-linear formulas with a ton of different factors.
As a result, for most players the real effectiveness of any colonist can only be understood through trial and error - pure empiricism.

So, heres a complete redesign of the pawns equipment tab that puts all the key pawn info right in your face instantly. Probably covers everything that apparel or hediffs can affect.
Hover over any stat to see a detailed breakdown of exactly whats influencing it right now. You can visually spot penalties or boosts directly on the stat bars. (extra indicators can be toggled off)
                        

Optimal distance calculation lets you nail down the perfect tactics for any specific pawn - colonist or raider

                        

Also, in the apparel slots view, you can instantly see which layers are available for any pawn.
RimWorld doesnt have a proper slot system for apparel - nope, its layers and body part coverage areas instead. If two pieces share the same layer but dont overlap in coverage, boom, you can layer them on. Sounds smart on paper, right?
But in reality, good luck figuring out what stacks with what on the fly. You (like me) probably just spam-equip stuff and pray nothing hits the floor - no time for poring over info tables.
I zeroed in on this pain point: now it shows you the exact layers and all the potential apparel that can still fit in them, so you can gear up your colonists to the absolute teeth.

                        

Thats why I added cool feature: right from this tab you can instantly order the pawn to change clothes. Just right click it!
And if you want, you can even create a crafting bill directly on the appropriate workbench from the same window - the moment the item is finished, your colonist will automatically equip it!

                        

Moreover, you will be notified if the clothing is not suitable for a pawn for some reason (for example, clothing for a nudist), the same applies to clothing from corpses, ranged weapons with energy shields, etc.
Also, in dev mode: instantly spawn apparel right onto the pawn - like a character editor, but with full compatibility insights so you know exactly what fits.

                        

Check the screenshots above.

And dont forget to check out the experimental settings!
                        



Addon for compatibility with Combat Extended
Not compatible with RPG inventory and others
Should not conflict with other mods what changes UI



The tab is visually larger, making it more compact is not possible
There may be some performance cost, but it only occurs if the tab is open.
If you didnt see new tab - that means one of your mod overrides this window
If you see black empty tab - please update mod to lastest version and check logs



Q: CE?
A: Addon

Q: 1.5? 1.4?
A: No.

Q: Can i change stats to visualize?
A: At this moment - no, you cant

Q: It works with modded pawns?
A: Should be.

Q: Too colorful!
A: Adjust in settings.

Q: Is it safe to add/remove mid game?
A: Yes, it's just a tab

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Bill Tab - Better workbenches
Nice Health Tab - Hediff doll
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
Translations:
RU
EN
热门讨论 查看全部(2)
16
11 月 30 日 上午 9:49
置顶: Suggestions
Andromeda
11
11 月 30 日 上午 10:55
置顶: Bugs
Andromeda
126 条留言
Dron 11 月 30 日 上午 11:49 
it's mod best for my UI xD Thx man
ForyRay 11 月 30 日 上午 2:05 
If it could be switched to display alongside the “RPG style inventory,” that would be ideal...
Succubus 11 月 29 日 下午 1:20 
is there an option to show the pawn in the inventory(like other mods)?
FelgeWelt 11 月 29 日 上午 6:18 
how can you unload specific items from corpses or downed pawns?
JamieDave 11 月 28 日 上午 6:39 
Have conflict with my mod list. Items just cannot be shown on my kemomimihouse girls when the hardworking kemomimihouse mod is loaded. Fixing conflicts is not easy and I cannot ask you to do this. Could you just add an mod option not to apply this tab on animals instead?
銀河 11 月 28 日 上午 1:09 
Hello, could you enable the use of the mouse wheel for the horizontal scroll bar in the inventory bar?
Andromeda  [作者] 11 月 27 日 下午 2:11 
+ Added the ability to wear clothes from inventory
+ Added missing context button to unequip weapon
+ Fixed missing button to drop items from caravan animals
+ Fixed issue with invisible weapons in caravan inventory

- Removed psy focus meditation stat (useless)
+ Instead, pawns current work speed is shown. This value changes depending on the job being performed at the moment and takes workbench efficiency into account
Winterstein 11 月 27 日 上午 11:31 
Ah, and I don't know if it's a bug or feature request (probably more a bug) but we can't drop items from animals (on caravan) when we use your view but we can in vanilla. So for now I switch views when I when to drop items that are stocked in my animal's inventory but it would be great to add it directly in your view
Altogolik 11 月 27 日 上午 9:52 
Please add colored frames to indicate the rarity of an item; the stars are too subtle and inconvenient. Or make the stars colored so that it's easier to see the item's quality.
Winterstein 11 月 27 日 上午 8:33 
I'm impressed, you've fixed all the remarks so far. The only tiny thing missing (from my perspective) is an option to haul in stock zone (and not simply drop on the floor) but that's minimal. Also, the way to equip weapon from inventory is a bit "weird" compared to other features when we need to right click (and to equip it's an icon on top of the item).

In any case, that's a really great mod and congrats, I will keep using it.