边缘世界 RimWorld

边缘世界 RimWorld

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Nice Bill Tab
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Mod, 1.5, 1.6
文件大小
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更新日期
664.217 KB
7 月 8 日 上午 5:26
8 月 9 日 下午 6:45
15 项改动说明 ( 查看 )

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Nice Bill Tab

在 Andromeda 的 1 个合集中
Andromeda's mods
14 件物品
描述


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
热门讨论 查看全部(15)
61
10 月 18 日 上午 2:02
置顶: Bugs
NeveHanter
40
20 小时以前
置顶: Suggestions
NeveHanter
8
10 月 7 日 上午 10:19
Scroll bug
Revlis
592 条留言
Twilight 10 月 18 日 上午 6:32 
Epyx, in the bill menu where the item picture is there is a little light icon in the bottom right, click that and you can select a couple of options like picking the best you have for a particular stat or from a list of all materials. You can the shift click the item image to open a second instance and do the same thing to compare materials.
Epyx 10 月 18 日 上午 1:01 
Hey
How can I pick a material and see the differences between weapons made from different materials? The list keeps switching and I can't find an option to turn it off.
MacGyver 10 月 18 日 上午 12:48 
It’s beautiful. This looks like the game i’ve always wanted.
Sztajger 10 月 15 日 上午 7:09 
This is the greatest mod I never knew I needed. I always kinda enjoyed the clunky excel sim Rimworld has but after playing with for this not even a couple of hours I don't think I can go back. Stellar job dude
Tactical Femboy 10 月 14 日 上午 9:47 
Use both @zoz
zozilin 10 月 14 日 上午 4:09 
Also - when using Dubs Mint Menus, you can type in a bill search bar a research name (for example "long blades" and it will show you all items that have been unlocked by that research. Maybe something similar here?
zozilin 10 月 14 日 上午 4:08 
Combat Extended has a different stat for weapons that can be used with shields, it's called "One-handed weapon". Could you patch it in instead of "Usable with shields?"
Twilight 10 月 13 日 下午 2:45 
Would it be possible to sort the select material menu to be alphabetical?

Also, the menu for material selection (light bulb?) is a bit subtle, a more predominant button might be more intuitive.

Great work!
captainamerica_ 10 月 12 日 下午 3:58 
This might hands down be the greatest frigging mod ever created.
kar5ten 10 月 11 日 上午 3:33 
Can we have a seperate window for recipes like in dubs mint menus.
Having active bills and all possible bills in one window is too cramped for me.

With categorized bills enabled it feels too cluttered and overloaded. Without that setting i don't have much use for it.