边缘世界 RimWorld

边缘世界 RimWorld

Nice Inventory Tab
126 条留言
Dron 11 月 30 日 上午 11:49 
it's mod best for my UI xD Thx man
ForyRay 11 月 30 日 上午 2:05 
If it could be switched to display alongside the “RPG style inventory,” that would be ideal...
Succubus 11 月 29 日 下午 1:20 
is there an option to show the pawn in the inventory(like other mods)?
FelgeWelt 11 月 29 日 上午 6:18 
how can you unload specific items from corpses or downed pawns?
JamieDave 11 月 28 日 上午 6:39 
Have conflict with my mod list. Items just cannot be shown on my kemomimihouse girls when the hardworking kemomimihouse mod is loaded. Fixing conflicts is not easy and I cannot ask you to do this. Could you just add an mod option not to apply this tab on animals instead?
銀河 11 月 28 日 上午 1:09 
Hello, could you enable the use of the mouse wheel for the horizontal scroll bar in the inventory bar?
Andromeda  [作者] 11 月 27 日 下午 2:11 
+ Added the ability to wear clothes from inventory
+ Added missing context button to unequip weapon
+ Fixed missing button to drop items from caravan animals
+ Fixed issue with invisible weapons in caravan inventory

- Removed psy focus meditation stat (useless)
+ Instead, pawns current work speed is shown. This value changes depending on the job being performed at the moment and takes workbench efficiency into account
Winterstein 11 月 27 日 上午 11:31 
Ah, and I don't know if it's a bug or feature request (probably more a bug) but we can't drop items from animals (on caravan) when we use your view but we can in vanilla. So for now I switch views when I when to drop items that are stocked in my animal's inventory but it would be great to add it directly in your view
Altogolik 11 月 27 日 上午 9:52 
Please add colored frames to indicate the rarity of an item; the stars are too subtle and inconvenient. Or make the stars colored so that it's easier to see the item's quality.
Winterstein 11 月 27 日 上午 8:33 
I'm impressed, you've fixed all the remarks so far. The only tiny thing missing (from my perspective) is an option to haul in stock zone (and not simply drop on the floor) but that's minimal. Also, the way to equip weapon from inventory is a bit "weird" compared to other features when we need to right click (and to equip it's an icon on top of the item).

In any case, that's a really great mod and congrats, I will keep using it.
Porknelius 11 月 27 日 上午 3:06 
@VitaKaninen It's normally images with text on them.
Cheloman 11 月 26 日 下午 3:26 
@Andromeda Well that's dumb from their side
VitaKaninen 11 月 26 日 下午 2:59 
That's weird. I am sure I have seen descriptions that are many pages long.
Andromeda  [作者] 11 月 26 日 下午 2:47 
@Cheloman I cant because steam limits the number of characters :(
Cheloman 11 月 26 日 下午 1:03 
Thanks @Andromeda consider adding that to the FAQ
Lau_el_SAS 11 月 26 日 上午 10:50 
Realmente es bastante util al momento de jugar, le agradezco mucho al creador.
2ScoopsPlz 11 月 26 日 上午 9:42 
Yet another must-have mod for me, thanks for making it.
Andromeda  [作者] 11 月 26 日 上午 9:14 
@Cheloman safe to add/remove mid game
kyrambox 11 月 26 日 上午 9:06 
Спасибо за возможность менять цвета. Депрессивный режим просто бомба, то что нужно!
Cheloman 11 月 26 日 上午 8:48 
Shouldn't there be any issues with adding it mid run?
Roshag 11 月 26 日 上午 8:25 
@Andromeda пощупал и действительно, общий показатель всегда меньше. Просто дважды совпало, что он оказался равен произведению прочности на броню. Тогда вообще великолепно выходит, всегда раздражало, что в RPG Inventory, похоже, вообще сумма показана.
Dillyo 11 月 25 日 下午 11:12 
Love this mod, and your others Nice mods. I would love to see a "Nice *" mod for all of the UIs
Andromeda  [作者] 11 月 25 日 下午 9:43 
@xMizuki right click open context menu
xMizuki 11 月 25 日 下午 7:53 
Hey i see you said you added the option to force/unforce apparel, but the lock icon only lets me unforce apparel, i dont see a way to force apparel thats already equipped, did you mean something different than how i interpreted it?
GGJordy 11 月 25 日 下午 6:12 
anyone else had issues with being unable to drop gear from animals with this mod?
Rex705 11 月 25 日 下午 2:38 
We really need a Nice Research Tab that thing has always been an eye sore even with mods.
Andromeda  [作者] 11 月 25 日 下午 2:20 
@Roshag расчёт брони в точности такой же как в ванили. Если на пешке шмотка в 53% армора, это совсем не значит, что у пешки будет 53% армора. Там расчёт от покрытия частей тела. Этот показатель довольно усредненный, на него нельзя полагаться. Такова ванилла.
Roshag 11 月 25 日 下午 1:37 
Ну я видел 46% защиты от дробящего, хотя у пешки была шмотка с 53% и 82% прочности. Возможно, влез ребаланс боевки, но проверить это выйдет лишь вечером.
Andromeda  [作者] 11 月 25 日 下午 1:25 
@Roshag там нет умножения на прочность.
Roshag 11 月 25 日 下午 1:13 
Долго тупил, почему общий показатель брони отличается от показателей брони снаряжения, пока не понял, что он зачем-то умножается на прочность. Зачем, если в ванилле это не имеет значения, только в СЕ?
legend 11 月 25 日 上午 8:57 
what I mean is that I'm seeing layers I shouldn't be able to
legend 11 月 25 日 上午 8:56 
I use ~400 mods and surprisingly have few conflicts, the biggest one being that there are "too many" layers of equipment when selecting a humanlike colonist, is this a known issue? is it fixable?

thank you for the great mod
Henzo 11 月 25 日 上午 2:23 
Another banger straight from the Stars. Thanks Andomeda!
-=GoW=-Dennis 11 月 25 日 上午 12:05 
Thanks for adding force / unforce :) Maybe at some point all UI in RimWorld will look as sleek as yours, great work.
Zlish 11 月 24 日 下午 11:22 
Отсылка на Кипера топчик )
Èl PASKUDO 11 月 24 日 下午 10:07 
просто имба. спасибо.
Officer Grey 11 月 24 日 下午 8:09 
Great UI improvement, now I kinda wish RPG Style Inventory Revamped had some elements this one had and the other way around but it is what it is
慕辰大大 11 月 24 日 下午 6:57 
LOVE your work!:steamthumbsup:
Andromeda  [作者] 11 月 24 日 下午 6:34 
@Lord of the Hold all apparel and layers are scanned dynamically, which works perfectly with any mods
Lord of the Hold 11 月 24 日 下午 6:04 
If a mod adds more layers for clothing and items that is not vanilla, does this mod take that into account, or only vanilla layers?
Andromeda  [作者] 11 月 24 日 下午 4:57 
+ Added context options to force/unforce apparel
+ Added options to adjust colors (expect funny title)
-=GoW=-Dennis 11 月 24 日 下午 3:30 
Thanks for the updates!
Hope force equipping / unforcing will also be integrated.
Also create link for CE loadouts would be great as well.
Elitely The Triggity Troller 11 月 24 日 下午 3:10 
THis is fantastic, again another incredible mod from you ty!
Hugalafutro 11 月 24 日 上午 11:55 
Thanks for the update

@Gloom you can see the armor on each body part and percentage in autor's other mod Nice Health Tab, one of the buttons at the top switches from body hediff fdisplay to body parts armor display.
Rex705 11 月 24 日 上午 10:54 
Nice! thanks for those updates much needed. Now how about a Nice HUD mod :frogzone:
Andromeda  [作者] 11 月 24 日 上午 10:23 
+ Added integration for Compositable Loadouts
+ Added integration for Non uno Pinata
+ Fixed labels with Quality Colors (Continued)
+ Simple sidearms and Pocket Sand should work fine
+ Added context options to equip/drop/swap etc
KaelynZ 11 月 24 日 上午 8:54 
@Andromeda Thank you! Both of those mods are keystones of my modlist!
Andromeda  [作者] 11 月 24 日 上午 7:37 
@KaelynZ Im currently working on integrating NonUnoPinata, and will be checking out Composable Loadouts next
Senor Smoke 11 月 24 日 上午 6:52 
hey! make one of the first 5 screenshots an un-edited picture of gameplay with the gear tab open, no cropping over the gear tab and no text over it, with like, your colony in the background. doesn't matter if it's 2 seconds in to a new run with just starter clothes and a lee enfield
(PS, make a 1.5 version please so i can use this while i wait for CE & SOS2 to fix their incompatibilities on 1.6 xD jkjk)
KaelynZ 11 月 24 日 上午 5:52 
Is there any chance this might work with - or someday work with - Compositable Loadouts?