WARNO
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CRM x WIF
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2.453 GB
11 月 11 日 上午 11:18
12 月 2 日 上午 11:27
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CRM x WIF

描述
Chinofchrist's Realism Mod x World in Flames
Special thanks to to @étouf fement for allowing me to bring CRM to WIF, as well as @ShadowofChernobyl for helping make this happen!
CRM x WIF provides a tactical overhaul to the WARNO experience, bringing realistic line of site, slower, more methodical gameplay, larger scale, reworked air combat, nation freedom decks, expanded air wings, and much more, alongisde the modern units of the World in Flames mod.
Original Mods
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Recently Updated:
  • Cruise missile reworks
  • Missile interception
  • AP damage rework (fights should last longer)

Known Issues:
  • Smoke for recon infantry must be added to WIF units.
  • Cruise missiles from CRM will be added later.

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Description
Scaling
CRM seeks to create a more realistic experience by scaling up engagement ranges for most weapons. Most direct fire ground-to-ground weapons are scaled 1.5x, while SAMs and AAMs engagements are scaled 2-3x. This is combined with tree lines breaking line-of-site and providing increased stealth bonuses. Aircraft altitudes have also been increased and ground unit speeds have been reduced by 25%. While weapons may not exactly match their real world counterparts, this mod seeks to find the realistic balance between Eugen’s compressed scale / maps and practical real-world conditions.

More Freedom
CRM increases player choice by introducing nation and alliance freedom decks with 100 activation points and 1 point card slots. It also includes an expanded air wing that can hold up to 20 aircraft.

AI Reworks
Skirmish AI has been reworked so Very Easy AI is defensive but more aggressive with artillery and airstrikes. Hardest has been changed to be extra aggressive in the offense. The extra units AI receives in vanilla has been reduced.

New Conditions / Mechanics Reworks
Bailout Condition: While all unit health has been increased +2, vehicles will have crews bail out when <10% health. Stealth is buffed in this condition significantly to increase likelihood of vehicle recovery.
Entrenchment: After 30 seconds stationary, HMG, AGL, and AT crews receive physical and suppressive damage reduction to simulate fortifications. They also get forward deployment.
Stun rework: Artillery and bombs have increased suppression and stuns last 8 seconds. However, infantry will get a stealth and damage reduction bonus to simulate taking cover/going prone. Vehicles will now have limited reaction, but will not be stun locked.
UAV Jamming: Command vehicles, SIGINT recon units and FOBs can jam UAS. Drones will lose all optical strength and become nonselectable until outside of the radius.
Artillery Fire Direction: FOBs and command vehicles reduce aiming time for nearby artillery units.
Missile Interception: Appropriate SAMs can now intercept missiles. (removed until I can find a way for them not to target ATGMs)

Other Significant Reworks
Supply: Supply radius increased 2x but supply delivery time for repairs and ammunition significantly increased. FOBs get forward deployment.
Fuel: Units can move 5x the distance on their fuel tanks.
Smoke grenades given to recon infantry.
CAS aircraft have been given ground sensors.
SUAS can be targeted like helicopters and by helicopters.
Helicopter and aircraft movement is less erratic and more realistic.
Grenade Launchers: AGLs can now provide indirect fire and rate of fire has been increased.
Satchels: Satchels have been replaced by single shot grenade launchers.

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PREMADE DECKS
If you would like some premade decks I made, copy and paste these BG codes into your armory import window.



23 条留言
Finale L'eterno 12 月 5 日 上午 7:55 
I'm not sure, the similar framework has been implemented in Der Shredder‘s mod WARNO Realism Improved (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3204338456) , and Yokaiste's Sandbox Mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3296415395)

Hope this provides some help?
chinofchrist  [作者] 12 月 3 日 上午 11:50 
@Finale L'eterno, I haven't tried modifying the combat group sizes. It's not a bad idea but I think I'll have to figure out some UI stuff or else it might crash.
Finale L'eterno 11 月 30 日 上午 10:37 
In case you've forgotten, I'd like to again make this suggestion, which I think is important.

At present, once I try to implement a Mech Battalion within a combat group, I am limited to forming an Infantry Bat. or Tank Bat. and so forth. Consequently, when planning large-scale (more than battalion-level) campaigns, I must employ 5-10 decks for both side, which often leads to headaches and confusion.

Hope you lift the restrictions on Free Deck in future update, firstly, permit each troop type to own more than 20 cards rather than 10.

Then allow each battle group to have 6-8 companies or even more, and each company could have 6-8 platoons or even more, even allowing each platoon to use 4+ slots, so that the deck can reach its full potential.

What will happen? In this framework, we can fully establish a brigade-level combat group, complete with several battalion-level units, rather than merely the incomplete battalion-level formations under the Eugen framework.
Mustafao01 11 月 29 日 上午 7:10 
Beautiful mod, love the models with your balancing. Honestly Warno would sell like crazy if they advertised this mod to BA players
Finale L'eterno 11 月 22 日 下午 4:00 
@Screaming Buddy In fact, chinof updated it as soon as the new version released, yet Eugen didn't even pause for breath before releasing new dlc 😨
Finale L'eterno 11 月 22 日 下午 3:55 
Units from WIF performed very well!

However, I still wanna see some well-designed units from vanilla and CRM, like various M109 variants and air-launched cruise missiles.

And I found that S-400 combined with the Pantsir AA-array can effectively destroy virtually all aircraft. Might it be possible to extend the range of air-to-air missiles for modern fighters (i.e. F-16XM, F-35, Su-57, etc.)?
Screaming Buddy 11 月 20 日 下午 6:33 
Real question; why do these mod descriptions never say what version of the game the mods supports?
chinofchrist  [作者] 11 月 20 日 下午 12:21 
Ahhhh gonna have to wait to update this one
mightyo 11 月 17 日 下午 1:36 
Chin, you're doing an excellent job with all your mods - and thank you for that. Possibly i would've stopped already enjoying this game, if not you. However i think CRM x WIF will just benefit, if you could add the legacy units (from the base game) so you would have an option to deploy both new modern units from WIF and the original
ЗакрывательШашек 11 月 17 日 上午 4:52 
Hi, does it mean your original mode will be unsupported later?