边缘世界 RimWorld

边缘世界 RimWorld

515 个评价
Progression: Education
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Mod, 1.6
文件大小
发表于
更新日期
8.120 MB
10 月 20 日 下午 10:18
10 月 27 日 下午 3:53
21 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Progression: Education

在 ferny 的 1 个合集中
The Progression Modpack | (1.6)
551 件物品
描述


[github.com]











  • Vanilla Furniture Expanded
  • Vanilla Furniture Expanded - Production
  • Vanilla Furniture Expanded - Farming
  • Vanilla Factions Expanded - Medieval 2
  • Vanilla Factions Expanded - Tribals
  • Vanilla Gravships Expanded
  • Vanilla Cooking Expanded
  • Vanilla Cooking Expanded - Sushi
  • Vanilla Cooking Expanded - Haute
  • Vanilla Brewing Expanded
  • Progression: Agriculture
  • Medieval Overhaul
  • Famine Food
  • Ancient Urban Ruins
  • Vanilla Cooking Expanded - Bakery

This is just for gear that is weirdly placed, like a shovel being in industrial and stuff like that. Stuff that needs manual patching to ensure it feels right.
  • Vanilla Weapons Expanded
  • Vanilla Factions Expanded - Pirates

Best paired with
- Stranger In Black Techlevel, to make your men in black match the tech era and therefore equipment proficiency.
- Vanilla Factions Expanded - Medieval 2, to have an integrated medieval version of the shooting training.
- Bradson's Main Button Icons (Forked + Expanded), to have an icon for the new bottom button!
- Better Architect Menu, to not overcrowd your menu with the new category. This mod will nests it as a subcategory.
- Progression: Scenarios, so you can start more properly in each era and utilize your proficiency traits in the weaponry found in them.
- Progression: Core, to let you advance through the technological eras to utilize your proficiency traits in the weaponry found in them.

Compatibility
- Compatible with Arcane Technology (ONLY if you disable proficiency, as that replaces its functionality)
- Compatible with Pocket Sand
- Weird with Simple Sidearms (disable the auto equip thing, as it bypasses our checks and spams ♥♥♥♥)
- Incompatible with Choose the Lesson (Obviously, whole new class system)
- Anything in my modpack
- Should work well with most other stuff too

Performance
Seems like basically zero impact if I'm reading it right.

Mid-save Compatible?
Yeah! Plop it in. You'll have to name your existing classrooms though, and if you have proficiency on some colonists might drop their current gear and have to learn it.

FAQ
  • Why this whole proficiency thing? | This is a progression mod, at the end of the day! Feel free to disable the feature in the mod options.
  • Is this a replacement for Progression: Equipment? | Yes! Should be way more functional now.
  • Can you make this compatible with Misc. Training? | Nope, just use this mod or the other one. It would be very silly to use both, as we do the same things in different ways. If you use this mod, you are getting all of the elements of that mod in a different way.
  • Can you add an icon for the bottom bar? | https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3532359201
  • I can't read any of this cause i'm in the UK | I'm sorry, you gotta figure it out on your own. Use a free VPN or something.

Credits
Ferny - Project lead, design and XML
Oskar Potocki - Co-designer, Art
Taranchuk - C#
Holgast - Inspiration for neolithic buildings
OELS - Vehicle Map Framework compatibility




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热门讨论 查看全部(1)
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10 月 26 日 下午 6:04
Suggestions
Deggial
408 条留言
Dustin Echoes 4 小时以前 
Empire pawns are low tech proficient for some reason, not high tech
MiguiShadre 4 小时以前 
@ferny Best of luck then, if need be I'll just go on a new save. If you also need them, the hugslogs are in the Rimworld discord in the troubleshooting threads.
ferny  [作者] 4 小时以前 
@MiguiShadre Hmm yeah I'm thinking this might be a mid-save update issue.. I'll keep investigating
MiguiShadre 4 小时以前 
@ferny yeah, High-Tech proficiency. If it helps further narrow it down, I also had a visitor/guest pawn in the colony, 2 low-tech proficient and 1 firearm proficient pawns in that class with the teacher being High-Tech proficient. This was a save from before the latest update, too.
ferny  [作者] 4 小时以前 
@MiguiShadre Have heard another report about this. Were you trying to do a proficiency class?
MiguiShadre 4 小时以前 
It appears there's something odd going on in relation to this. When I had an error about Enable Oversized Weapons with the teacher getting infinite errors while teaching a High Tech proficiency class, only going away if I draft them.

So I remove that mod, and now there's new errors that crop up about priorities between works. For example, that same teacher seems to want to try doing a different job in the middle of teaching a class, and it spams errors. This only happens in that old save, and whenever I undraft any pawn it shows up. On a Devtest colony/new save none of those conflicts show up
ferny  [作者] 5 小时以前 
@Djtooth You haven't updated your mod then, this has already been fixed
Djtooth 5 小时以前 
One of my colonists could not wear a tanktop or shorts because they "must be taught firearm proficiency"
They were a tribal.
Bowen 6 小时以前 
Minor incompatibility with Ultima Artisan's Guild. When linkable rug is placed in front of a board it's considered blocked and the class won't start. Is there a property or something that might be missing from the rug? Or does it check for any object in front of the board?
ferny  [作者] 6 小时以前 
@Hunter Biden Make sure your mod is updated, and reset your classes/classrooms
@wizkid611 Not planned, mod is designed for you to plan and stick with your semester classes. If you want to teach more students, make a new class.