边缘世界 RimWorld

边缘世界 RimWorld

Progression: Education
428 条留言
TangibleDestruction 9 分钟以前 
Sure, I just took the screenshots, do you mind if I send them to you directly through Discord dm?
兰董官方客服 12 分钟以前 
Your mod is good, but your update killed my save file. I will never pay attention to or use your mod again due to your irresponsible update
Naru-Naru 18 分钟以前 
At the risk of sounding stupid, I will ask. Where do you suspend the class? I didn't even know it was possible short of cancelling the class, thus losing progress on it
ferny  [作者] 42 分钟以前 
@TangibleDestruction Can you send a picture/recording of the issue on imgur or on my discord dms?
TangibleDestruction 1 小时以前 
I can second Kei on this issue, I am also facing this issue where no matter the classroom layout, it seems the class is always cancelled because the Learning Board is blocked for me. I also checked just in case, even if the learning board has at least a block of space behind and in front of it, the problem still applies. I'm not sure if it could be relevant but, I also use multifloor mod
KeiChan0215 1 小时以前 
I had a classroom of 10x10, the hologram blackboard has a free space of 3x3 in front of it, for some reason it won't start classes
ferny  [作者] 1 小时以前 
@KeiChan0215 They are physically blocked, the fronts of them. As for the Medieval firearms thing, I could make a conditional patch so you unlock firearm proficiency with that research. I'll see.
KeiChan0215 2 小时以前 
I had a bug after the update, for some reason Classes won't start due to Learning Boards being blocked? I don't know why but after the update it happens, now I can't start any classes.
Pryvate Pasta 3 小时以前 
Hi! I noticed when playing medieval run that the arquebus and matchlocks in general added by VFE Medieval 2 are requiring firearm proficiency to use, but since mods like that are kind of made for you to play in a medieval world I cannot access the industrial level research that teaches firearm profociency. Would it be possible to add or modify a rifle training area that uses matchlocks and is medieval level research instead? thank you for your excellent mod
momoiro 5 小时以前 
I have identified the problematic mods. It is incompatible with “Anty the war ant race”.
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
Reestock 8 小时以前 
Gah, I don't know how it works I guess
ferny  [作者] 8 小时以前 
@momoiro Very sure that's just update file corruption. Revalidate files, but if not then send me an error I could work with.
@Reestock Are you asking me to make the matchlocks firearm proficiency, or not firearm proficiency?
@Naru-Naru Just suspend the class, pause it. Wait til your colony is in a better state. Also play around with the "interrupt all jobs" setting.
@TheOldGamerInSuit Research "Gunsmithing" for firearm proficiency or "Fabrication" for high-tech proficiency
@Hanger I'm assuming you already had corrupted classrooms, as this i not a thing I see for other users. Did you have two learning boards in a singular room?
@Dustin Echoes I can't replicate this, nor would it make any sense. Have you patched your Empire with a medieval mod or something?
Reestock 12 小时以前 
Should you add a proficiency patch for VFE Medieval 2 matchlocks being industrial when that's wrong?
Grave 13 小时以前 
Is there a way this can work with Impressionable Children?
Naru-Naru 14 小时以前 
To add to the previous message, I find this issue when I used electric school bell since it keeps ringing for the student to come unlike regular bell where the teacher ring it once and they wait for the student to appear
Naru-Naru 14 小时以前 
I have encountered a strange loop where I was teaching a pawn who is pregnant, they will try to make it to their class while they're bed-bound in hospital, fall to the floor, someone will rescue them and then they will repeat the cycle of trying to get to the class when she is unable to move. The class also won't start unless all designated students attended the class so I have a teacher who is eternally waiting for their student and a doctor who keeps having to drag a recently pregnant woman back to their bed.

Would it be possible for a student to be temporarily dismissed for when they are suffering a health complication like postpartum exhaustion? As it stands, removing a pawn from a class removes all progress they had with the lesson. Surely a doctor's note exists in the Rim
tanyfilina 14 小时以前 
Though it claims to be mid-save compatible I would always think twice and make back-ups before adding something that huge
TheOldGamerInSuit 16 小时以前 
How can I teach (without already having one) or get a pawn that is high tech proficient?
momoiro 16 小时以前 
After the update, when creating a new game, leaders will not be generated and all factions will have only one settlement.
Hanger 17 小时以前 
the update ruined the entire save file, work tab is now missing couple bars where education was in place, the education tab itself is bugged
Dustin Echoes 23 小时以前 
Empire pawns are low tech proficient for some reason, not high tech
MiguiShadre 23 小时以前 
@ferny Best of luck then, if need be I'll just go on a new save. If you also need them, the hugslogs are in the Rimworld discord in the troubleshooting threads.
ferny  [作者] 23 小时以前 
@MiguiShadre Hmm yeah I'm thinking this might be a mid-save update issue.. I'll keep investigating
MiguiShadre 23 小时以前 
@ferny yeah, High-Tech proficiency. If it helps further narrow it down, I also had a visitor/guest pawn in the colony, 2 low-tech proficient and 1 firearm proficient pawns in that class with the teacher being High-Tech proficient. This was a save from before the latest update, too.
ferny  [作者] 23 小时以前 
@MiguiShadre Have heard another report about this. Were you trying to do a proficiency class?
MiguiShadre 23 小时以前 
It appears there's something odd going on in relation to this. When I had an error about Enable Oversized Weapons with the teacher getting infinite errors while teaching a High Tech proficiency class, only going away if I draft them.

So I remove that mod, and now there's new errors that crop up about priorities between works. For example, that same teacher seems to want to try doing a different job in the middle of teaching a class, and it spams errors. This only happens in that old save, and whenever I undraft any pawn it shows up. On a Devtest colony/new save none of those conflicts show up
ferny  [作者] 23 小时以前 
@Djtooth You haven't updated your mod then, this has already been fixed
Djtooth 23 小时以前 
One of my colonists could not wear a tanktop or shorts because they "must be taught firearm proficiency"
They were a tribal.
Bowen 10 月 27 日 下午 10:45 
Minor incompatibility with Ultima Artisan's Guild. When linkable rug is placed in front of a board it's considered blocked and the class won't start. Is there a property or something that might be missing from the rug? Or does it check for any object in front of the board?
ferny  [作者] 10 月 27 日 下午 10:39 
@Hunter Biden Make sure your mod is updated, and reset your classes/classrooms
@wizkid611 Not planned, mod is designed for you to plan and stick with your semester classes. If you want to teach more students, make a new class.
Hunter Biden 10 月 27 日 下午 9:32 
Is there an issue where the scedule for classrooms go away for the pawns every day
wizkid611 10 月 27 日 下午 7:22 
Can you add students to existing classes? I havent been able to figure that out
Pablo Discobar 10 月 27 日 下午 7:15 
Fantastic update, especially the pressing enter part XD
sleepy 10 月 27 日 下午 6:01 
Proud to announce my colonists finished their first semester, thanks for this mod and all the cool updates!!!
ferny  [作者] 10 月 27 日 下午 3:55 
New fixes:
- (Fix) Added safeguard incase you got the missing timetable entries issue
- (Fix) Removing students from class now properly unschedules them
- (Fix) Children assigned to daycare are now removed from daycare when they grow up
- (Fix) Daycare children no longer just stand still after being removed mid-class
- (Fix) Colonists are now properly removed from class when killed
- (Fix) Deconstructing a learning board mid-class now functions as expected
- (Fix) Classes should by default no longer interrupt marriages or rituals
- (Fix) We now ensure classes are at least 1 hour long before creation.
- (Fix) Students should no longer gain skill XP if they are doing other jobs as students
- (Fix) Unclaimed learning boards should no longer prompt the classroom creation menu
- (Fix) Fixed teacher being able to teach from distant places sometimes
- (QOL) Right-clicking class participants now moves them back to "not participating"
ferny  [作者] 10 月 27 日 下午 3:55 
More new tweaks:
- (Tweak) Clicking outside the "Create a class" menu no longer auto-closes the menu, which should prevent accidental loss of work.
- (Tweak) Hitting "enter" while creating a class now acts as a confirm button.
- (Tweak) Hovering over anyone in the "create a class" ritual menu now displays relevant stats for all involved and not just the teacher.
- (Tweak) Electric school bell now calls teacher with the same urgency as the students
ferny  [作者] 10 月 27 日 下午 3:54 
New tweaks:
- (Tweak) Skill classes have been globally nerfed to 70% of their original efficiency
- (Tweak) “Firearm proficiency” has been disabled as a requirement for all wearable gear
- (Tweak) Rich Explorer scenario now starts you with High-tech proficiency
- (Tweak) Now you can't enter the "create classroom" menu without a bell being built first
- (Tweak) Daycare kids now don't wait for other kids to show up to class to start learning, so you can have kids skip class if needed with no penalty.
- (Tweak) Outdoor learning boards now need to be at least 10 cells apart
- (Tweak) Learning boards now can't be placed in the same room as each other
- (Tweak) Player is now directly alerted if bell alerting/student attendance is not achieved within the scheduled time, suggesting they upgrade their bell or lengthen their class session
- (Tweak) Player is now directly alerted if students couldn't make it to class on time, despite teacher ringing the bell.
ferny  [作者] 10 月 27 日 下午 3:54 
v20/v21
MAJOR UPDATE 1
New features:
- (Feature) You can now learn proficiency on your own, by bestowing proficiency knowledge onto your entire current colony population by researching "Gunsmithing" for Firearm Proficiency and "Fabrication" for High-tech proficiency
- (Feature) You can now suspend and unsuspend your classes
- (Feature) You can now set a classroom to interrupt any and all jobs to force everyone to come to the class.
- (Feature) New scenario part for "spawn with forced proficiency trait"
- (Feature) Teachers now hold a weapon while teaching proficiency, practice rifle for firearm proficiency and charge rifle for high-tech proficiency.
Hunter Biden 10 月 27 日 下午 3:52 
i notice that XP does not go up when doing social skill but when i do shooting skill it goes up for the colonists.
ferny  [作者] 10 月 27 日 下午 1:54 
@Reestock Haha thats exactly what I was thinking
@LambdaFan Not a bad idea, i'll write it down
Reestock 10 月 27 日 下午 1:02 
oh right, finally that one biotech teaser with the school building is actually possible
Jippy 10 月 27 日 下午 12:46 
I've always wanted an excuse to build a bigger school instead of just one singular class, so, thank you for making this mod! :steamhappy:
LambdaFan 10 月 27 日 下午 12:36 
Can you make a medical crib that massively speeds up immunity gain for babies with infant sickness?
ferny  [作者] 10 月 27 日 上午 11:22 
@Blink Yeah that seems to happen during that bug. Looking into it, thank you
Blink 10 月 27 日 上午 11:17 
I've also noticed that despite colonists appearing to gain XP, the semester XP never goes up.
Blink 10 月 27 日 上午 11:06 
I just now observed it happening in my Art class.

Maybe only occurs for skill-based classes?
Blink 10 月 27 日 上午 11:06 
@ferny

One instance I've noticed is creating a Crafting classroom with three students and one teacher from 8-10. The three students head to their classroom, but the teacher drops whatever it is they were doing at 8 and stands. They teach their class (students gain XP) but they are frozen wherever they were at 8.

I haven't observed this in my daycare class.
ferny  [作者] 10 月 27 日 上午 11:02 
@Blink Can you track down in what instances this is happening? We're about to drop a massive bugfix and QOL update and i'd like to identify that one
Blink 10 月 27 日 上午 10:51 
I've noticed that colonists assigned to teach will teach, but not in the classroom. They'll just stand there and give the lesson while others are actually present in the classroom.
ferny  [作者] 10 月 27 日 上午 10:48 
@Varcklen This will be fixed likely today.