Darkest Dungeon®

Darkest Dungeon®

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Reinforce Monsters
   
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General: Gameplay Tweaks
标签: Overhaul, English, koreana
文件大小
发表于
更新日期
1.835 MB
10 月 16 日 下午 11:20
10 月 26 日 下午 8:55
15 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Reinforce Monsters

描述
Mod Description

• In Apprentice dungeons, monsters appear with Veteran-tier stats.
• In Veteran dungeons, monsters appear with Champion-tier stats.
• In Champion dungeons, monsters are much stronger than before.
• In the Darkest Dungeon, monsters are even more powerful than ever.
• In Champion and Darkest difficulties, there is an 6% chance for Named enemies to appear.
• These Named enemies spawn with three unique buffs (and one additional buff each in CC and CoM).

Less Edition : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3588643365

There are countless mods for Darkest Dungeon,
but among them, the most enjoyable part for me has always been
inviting powerful and visually striking heroes into the Hamlet.

However, sometimes those heroes become so powerful
that the tension and challenge of Darkest Dungeon begin to fade away.
At some point, inviting such overwhelming heroes simply stopped being fun.

I don’t think I’m alone in that feeling —
many players try to balance the game by adjusting stats themselves
or using nerf mods.
But doing so often removes the original charm of the characters,
and manual rebalancing can be quite tedious.




Concept & Intention

To restore that sense of tension while still using strong modded heroes,
I decided to create this mod.

At first, I tried simply increasing monster stats,
but that quickly turned into another kind of boredom.

Then I experimented with other difficulty mods,
but most of them suffered from compatibility issues or inconsistent balance.
The main reason is that modded heroes vary greatly in power level
their strength ranges from ants to humans.

This mod aims for a middle ground between those extremes —
a difficulty level where even the most powerful heroes
can’t win effortlessly,
but still maintain a fair and engaging challenge.




Features

• Designed with mod compatibility as the top priority.
• Only monster stats, skills, and certain animations have been adjusted.
Effect commands have been rewritten so that the original numerical balance remains unchanged.
• Nothing else — rewards, items, quirks, or hero stats — has been modified.




Champion Difficulty

• HP about +100% compared to vanilla.
• Dodge and all resistances about +10%.
• Accuracy about +12.5%, Damage about +50%, Crit about +5%.
• Some monsters act twice, or gain extra turns under certain conditions.
• May perform multi-target attacks or grant party-wide buffs.
• Status effects have greater potency and chance.




Darkest Dungeon & DLC

Darkest Dungeon
• HP about +120%.
• Dodge and all resistances about +20%.
• Accuracy about +15%, Damage about +60%, Crit about +10%.
• Far stronger effects than Champion-level enemies.

Crimson Court
• HP about +100%.
• Dodge about +12.5%, All resistances about +15%, but Bleed Resist +5%.
• Accuracy about +12.5%, Damage about +60%, Crit about +8%.
• Designed to be harder than Champion but easier than Darkest difficulty.

The Color of Madness
• HP about +100%.
• Dodge about +12.5%, All resistances about +15%.
• Accuracy about +12.5%, Damage about +60%, Crit about +7%.
• Designed to be harder than Champion but easier than Darkest difficulty.




Boss Changes

Bosses on Champion and higher difficulties
have been given new mechanics that can be countered logically using in-game information,
without breaking their original design.

Brigand Vvulf – no longer protects allies; instead, is protected by them.
The Flesh – healing now removes Bleed and Blight.
Darkest Dungeon 3Blight cannot be cured (requires camping or Antivenom).
Countess – certain skills now inflict Crimson Curse and accelerate its effect.

Other changes are left for you to discover.




Final Words

This mod was created to provide a balanced sense of tension and challenge
for players who enjoy combining multiple mods.

It’s not about making allies explode or enemies vanish in one blow —
it’s about bringing back the fun of battles
where monsters resist, endure, and finally fall.

Depending on your mod setup, the difficulty may feel too high or too low.
In that case, try adding or removing mods to fine-tune your experience.

You can take on the challenge with vanilla heroes if you wish,
but it might be wise to be prepared to turn back time.




Patch Notes

1.1 Ver
Fixed an issue where a higher-tier version of The Flesh appeared in Apprentice and Veteran dungeons.
It now correctly matches the intended dungeon tier.

1.2 Ver
Adjusted stat scaling for each dungeon tier.

The maximum damage scaling has been adjusted to match the minimum damage ratio.
This change was made to reduce situations where already-high critical hits
would deal excessive damage and instantly push heroes to Death’s Door.

Champion and Darkest dungeons now have a small chance to spawn Named enemies.
These enemies have unique icons, buffs, and are significantly stronger.

1.3 Ver
Reduced the chance for Named Buffs to appear from 8% to 6%,
in order to lessen occasional duplication issues.

Adjusted monsters to self-heal upon encounter to fix an issue
where their HP would not start at the proper increased maximum value.

Lowered the probability for monsters to gain extra actions (initiative changes).

1.4 Ver
Resolved an issue where certain monsters did not spawn in battle because their size settings were missing.
32 条留言
AAA算卦小仪 10 月 25 日 上午 5:03 
You're welcome,thank you for your work!
YE BBI  [作者] 10 月 25 日 上午 5:01 
If you encounter any similar problems, please let me know. My keyboard has been acting up lately, so some unintended values might have been entered by mistake.
YE BBI  [作者] 10 月 25 日 上午 4:56 
The issue has been fixed! I’ll upload the new version shortly. Thanks a lot for your feedback!
AAA算卦小仪 10 月 25 日 上午 4:55 
Oh it's the jellyfish,it's the only one I've encountered currently.
YE BBI  [作者] 10 月 25 日 上午 4:45 
I’ve already found and fixed the monster that had this issue, but there might still be some cases I missed.
It’s also possible that your version isn’t up to date.
Please try unsubscribing and then subscribing again to make sure the latest version is applied.
YE BBI  [作者] 10 月 25 日 上午 4:40 
Could you tell me which monster it is? It seems the problem happened because the size value was accidentally set to 0 due to a typo when I modified the stats.
If you disable the mod, you’ll be able to identify the monster. Once you let me know, I can fix it immediately.
AAA算卦小仪 10 月 25 日 上午 4:27 
Do the named monsters cause bugs? I can't see their name and status in combat,neither can select them as skill target. After they are defeated the combat doesn't end and the only way to stop is retreat. I doubt that it's a compability issue cuz I also added the Dice To Die and HBM mods.
But the issue still occurs unless I remove this mod,that's so confusing.
mono shinnote 10 月 24 日 下午 7:11 
@YE BBI
oh yes I mean monster strengthen, 狼言is the mod creator
sorry if cause confusion
YE BBI  [作者] 10 月 24 日 下午 6:57 
@mono shinnote
Are “狼言monster strengthen” and “monster strengthen” different mods?
I haven’t played the former, but it’s much more hardcore than the latter.
This mod’s difficulty is tuned on the assumption that you’re using powerful modded heroes, numerous quirks, and highly potent trinkets.
If you’re curious, I recommend backing up your save file and giving it a try.
mono shinnote 10 月 24 日 下午 6:10 
how does this mod difficulty compared to 狼言monster strengthen?
pretty sure they are not compatible since 狼言made a lot of monster change
so I have to choose one of those mod