RimWorld

RimWorld

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Dlc collaboration - Void universe
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Mod, 1.6
Tiedostokoko
Julkaistu
Päivitetty
4.222 MB
14.10. klo 22.30
9.12. klo 5.13
45 muutosilmoitusta ( näytä )
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Dlc collaboration - Void universe

Kuvaus
Awesome! Vanilla Gravship Expanded is finally out!
We'll now start working on compatibility patches and updates for VGE.

Content Update #2025/12/9
1: fixed a bug where Unnatural Darkness sometimes failed to end.

Content Update #2025/12/1
1:Fixed an issue where Sightstealers would not spawn in space.
2:VGE Compatibility – Flesh Fuel Tanks now function correctly.
3;VGE Compatibility – Void Thrusters now function correctly.
4:VGE Compatibility – Added VGE maintenance value to Flesh Fuel Tanks / Void Thrusters / Void Field Extenders.


Tired of the conflicts between the Anomaly and Odyssey DLCs?
Anomaly entities require vast space and long-term stable colonies,
while Odyssey forces you to constantly relocate within the cramped confines of a starship.
No more compromises! This mod provides solutions—seamlessly bridging both DLCs!

All Anomaly events and entities—from Flesh Beasts to Spheres of Torment—can now appear in space.

Grav Ship-Themed Anomaly Rituals: Power your starship with dark psychic energy.
Entity Autopsy Table: Dissect monster corpses to earn Anomaly research points.
Golden Cube Avian: The perfect Golden Cube, evolved—into the world's finest pet.

The Void Monolith now follows you—everywhere. Even into the heart of the Mechanoid Hive Mind's territory. Fully activating it there will trigger a chaotic, multi-path ending.

#####
This mod is crafted by a two-person team. We may not catch every bug, so if you find issues, please log them in the Discussions—we'll address them as soon as possible.
#####





Oh, and I'll be posting ending-related content in the Discussions section.



Q: Can it be added mid-game?
A: Should be possible. We haven't tested it much, but a new save is still recommended.

Q: CE?
A: Probably compatible. I can't think of any conflicting mechanics, but it's untested.

Q: How about compatibility with the Glitterworld Destroyer mod?
A: No idea. I never even considered that.

Q: I still want to contain entities in space—any good solutions?
A: There are already smaller containment platform mods available for that. We recommend using those.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3558784993

Q: Space still feels lacking in Anomaly content, and Biometal is too scarce.
A: For now, we recommend using this mod alongside it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527726648

Q:Why do the Cultists only contact the player for cooperation after activating the Void Monolith at the Mechanoid Hive Mind? Couldn't they do it anywhere?
A:Activating the Monolith elsewhere creates intense psychic interference that shields the area from physical detection, making it hard for the Cultists to notice. However, the Mechanoid Hive Mind's deep physical presence prevents full masking. This allows the Cultists to detect the event. They also need to prevent the Hive Mind from establishing a physical containment around the Monolith—hence the cooperation offer.

Q: Any future update plans?
A: The top priority is definitely bug fixes—they're inevitable.
We'll refine the endings and expand Mechanoid alliance rewards, integrating content from Royalty and Biotech DLCs into the crossover.
Later, we plan to create Anomaly-themed ruins and landmarks rich with obtainable Biometal through exploration.



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English



HaiLuan(22点下):C# and xml 代码
昏暗:美术
github
https://github.com/ying636/VoidUniverse
Suositut keskustelut Näytä kaikki (11)
8
12.11. klo 11.10
Spoiler: Void Unicerse Ending Guide
昏闇
6
21.10. klo 21.58
The mod looks great. But I have a question. Is it compatible with gravtech?
sanek33 ︻芫
1
30.11. klo 23.57
Can you give me an approximate time when compatibility will be ready?
sanek33 ︻芫
284 kommenttia
昏闇  [tekijä] 1 tunti sitten 
@Neosuduno

@RealLifeHobgoblin

We have fixed a bug where Unnatural Darkness sometimes failed to end.
will fix the shuttle issues as soon as possible.
Neosuduno 8 tuntia sitten 
Specifically, on any of the map tiles that have featrues found in the oddyesy map tab.
Neosuduno 9 tuntia sitten 
Whatever was changed yesterday, it has borked the shuttles, and even just travveling to areas. It will no longer allow loading of maps. I disabled just this mod, and it was the culprit.
Niron 12 tuntia sitten 
Does this mod increase entity spawns from the monolith? I'm finding that more entities are spawning from the monolith when on the planet more than before and I'm trying to figure out the root cause.

If this is the case, are there plans to introduce mod configurations?
lgawg 18 tuntia sitten 
科研专家使用实体解刨台会弹一个红字,问ai大概意思是 错误属性: ButcheryFleshSpeed (屠宰肉速度)
RealLifeHobgoblin 20 tuntia sitten 
What was changed yesterday?
昏闇  [tekijä] 8.12. klo 5.49 
@猫须旅客
后面会加个功能给主脑打电话叫个机械族飞船把地图里的机器人接走(
猫须旅客 8.12. klo 3.00 
帮主脑打完实体了,结果主脑动不动给我地图里面塞一堆小机器人攻击我的cpu0
Noisy Koi 6.12. klo 10.28 
be cool if the void holding platform gave the held entity like, a lil red glow or perhaps an effect similar to mechanoids charging, but red, to better communicate that the entity is being restrained rather than it looking like its just standing there
Nooctae 6.12. klo 5.45 
I like a lot of what the mod offers, but not sure how I feel about the dissection at the anatomy table giving so much research.
The challenge of Anomaly was always about keeping the monsters alive and all the tension that comes with that. Butchering 50 Gorehulks to finish a research isn't exactly in line with that design.

I know mods are what you make of them, self restriction is key, but just a thought.