Garry's Mod

Garry's Mod

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Screen Space Local Reflections (SSLR Shader)
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素材类型: 插件
插件类型: 特效
插件标签: 影视, 风景, 写实
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279.450 KB
10 月 13 日 下午 1:52
10 月 15 日 上午 11:53
11 项改动说明 ( 查看 )

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Screen Space Local Reflections (SSLR Shader)

描述
SSLR
— Screen Space Local Reflections created at a distance of 192 units using bumps obtained from FrameBuffer, assembled similarly to the Accurate [atyuwen.github.io] method and other classic methods.

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109 条留言
TZS 2 小时以前 
Holy shit, SSR now in Gmod. The Gmod remaster is becoming real!
Whynotll83 13 小时以前 
Can you make it so it reflects based on cubemap masking? so it's not the same reflectivity across the entire model.
[TSF] Mason 1290 18 小时以前 
i keep telling people that ray-tracing has been part of Source since 2004. at that point it was being built up since 1998.
Simple bouncing light and reflective property. its not the ray-tracing we see today. or is it utilized in most community maps. An upgraded version can be seen from 2006 forward, you do see it in EP1 and EP2. then used ALOT more in those HL2 rehaul mods.
Sunny 18 小时以前 
RTX OFF VS RTX ON
evgenandriyko 19 小时以前 
make so this effect doesnt appear on npcs because they have broken vertices or how do i call it and like everthing white on them :p2cube:
Ryuji 20 小时以前 
The update that allows you to adjust the distance is good, now the effect doesn't disappear as much when I zoom in with the camera!
gael the soldier 10 月 16 日 下午 2:10 
anyways what maps recommended
gael the soldier 10 月 16 日 下午 1:34 
(nearly) slur shader
Traumatized&Listenin2Music247kid 10 月 16 日 下午 1:02 
What's in da box?! :catskull:
combine soldier 10 月 16 日 上午 10:23 
чел ты... легенда