Project Zomboid

Project Zomboid

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Cat Ears and Tail
   
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2.395 MB
10 月 5 日 上午 10:20
10 月 23 日 下午 4:36
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Cat Ears and Tail

描述
Cat Ears and Tail [B41/B42]
The tail sways around while walking/running. The ears can express different emotions (via right-click menu).
The two items spawn randomly in the world and come in 12 colour variations matching various vanilla hair colours.
The ears use the earring-top slot and the tail uses the tail slot.

Credits (for the mod poster)
- Hair: "Empress Tail" from the mod Spongie's Hair
- Body: Tomb's Player Body Overhaul + Spongie's Character Customisation
- Clothes: just vanilla (b42) items (Corset, Pants - Leather, Fingerless Gloves, Shemagh)
- Nose ring: PALSJ's Piercings & Jewelry [B42]
- Tattoos: Ellie's Tattoo Parlor V4- Cat ears and tail: this mod

Related mods
- Wolf Ears and Tail
- Faun Parts and Skin
- Fox Ears and Tail
- Fantasy Bodyparts

Workshop ID: 3581217034
Mod ID: RabenRabo_CatEarsTail
热门讨论 查看全部(1)
0
10 月 14 日 上午 11:53
Feedback, Ideas & Suggestions
RabenRabo
46 条留言
R.E.M 10 月 29 日 下午 3:20 
I don't think you can call just ears and a tail a gooner mod with that pfp vvv
Killzoneplay-98 10 月 28 日 下午 12:33 
Gooner mod
Illtor 10 月 24 日 下午 1:16 
You people never stop.
RabenRabo  [作者] 10 月 17 日 上午 2:53 
@kittysmugglers, no worries :)
kittysmugglers 10 月 16 日 下午 11:26 
plpppttt i guess im a little stupid thank u for answering ^_^
RabenRabo  [作者] 10 月 16 日 下午 11:09 
@kittysmugglers, no shirt, just a corset (see mod description)
kittysmugglers 10 月 16 日 下午 10:18 
what shirt is your character wearing in the screenshots?
KurTress 10 月 15 日 下午 5:46 
Worked like a charm boss, truly appreciated your help.
KurTress 10 月 15 日 上午 8:49 
I see, ima try that tomorrow, thank you so much boss :demoticon:
RabenRabo  [作者] 10 月 15 日 上午 8:27 
@KurTress, hm ... I've never had that, but it kinda sounds like some vertices might not be assigned to any VertexGroup. Maybe also double check the spelling on the Vertex Groups (they need to be named exactly after bones)
For my model, I used the 'Gradient' tool in the 'Weight Paint' mode, which paints all the vertices of the object. For Bip01_Pelvis, I painted full weight at the base of the tail and zero weight at the tip. For Bip01_Spine1, I did the reverse. That way I could be sure that all vertices had at least some weight.
And the gradient leads to a smoother bend during walking/running animations :)