Project Zomboid

Project Zomboid

Cat Ears and Tail
46 条留言
R.E.M 10 月 29 日 下午 3:20 
I don't think you can call just ears and a tail a gooner mod with that pfp vvv
Killzoneplay-98 10 月 28 日 下午 12:33 
Gooner mod
Illtor 10 月 24 日 下午 1:16 
You people never stop.
RabenRabo  [作者] 10 月 17 日 上午 2:53 
@kittysmugglers, no worries :)
kittysmugglers 10 月 16 日 下午 11:26 
plpppttt i guess im a little stupid thank u for answering ^_^
RabenRabo  [作者] 10 月 16 日 下午 11:09 
@kittysmugglers, no shirt, just a corset (see mod description)
kittysmugglers 10 月 16 日 下午 10:18 
what shirt is your character wearing in the screenshots?
KurTress 10 月 15 日 下午 5:46 
Worked like a charm boss, truly appreciated your help.
KurTress 10 月 15 日 上午 8:49 
I see, ima try that tomorrow, thank you so much boss :demoticon:
RabenRabo  [作者] 10 月 15 日 上午 8:27 
@KurTress, hm ... I've never had that, but it kinda sounds like some vertices might not be assigned to any VertexGroup. Maybe also double check the spelling on the Vertex Groups (they need to be named exactly after bones)
For my model, I used the 'Gradient' tool in the 'Weight Paint' mode, which paints all the vertices of the object. For Bip01_Pelvis, I painted full weight at the base of the tail and zero weight at the tip. For Bip01_Spine1, I did the reverse. That way I could be sure that all vertices had at least some weight.
And the gradient leads to a smoother bend during walking/running animations :)
KurTress 10 月 15 日 上午 7:30 
And about the tip that always going through the body, I mean I see it stretching out to wherever I move the in game camera
KurTress 10 月 15 日 上午 7:21 
Thanks for the info, however I followed every steps in that forum as well but the problems still there, idk how to describe it right but everytime I try add or remove some vertexs in vertex group which based on your first, it just deformed itself differently, especially the tip of the tail always glitching the same like going through the character's body endlessly, and thanks again for keep helping me like this.
RabenRabo  [作者] 10 月 15 日 上午 5:33 
@KurTress, there's also a small guide on 3D modelling for PZ on the Indie Stone's forum, that contains some useful tips which helped me :)
https://theindiestone.com/forums/index.php?/topic/37647-the-one-stop-shop-for-3d-modeling-from-blender-to-zomboid/
KurTress 10 月 15 日 上午 1:27 
In-game and yes sir thanks for the response, I will try all these methods, I'm pretty new to blender so I'm not sure which is the actual problem
RabenRabo  [作者] 10 月 15 日 上午 12:00 
@KurTress, define 'glitching'. Also, in-game or in Blender?
- If it sort of looks inside-out in-game, check if face orientation is correct for all faces (mirroring in Blender also flips the normals).
- If it's flickering, maybe there's faces, one behind the other but too close together, and at different camera angles a different face would win the game of not-enough-floating-point-precision.
- Could also be an issue with the material settings: the tail-body probably somewhat cylindrical and mostly obtuse angles might deal better with shading than the tip (arrow or heart shaped?) with it's sharp corners and edges.
KurTress 10 月 14 日 下午 10:28 
Can I ask that, when you were making this mod, had you ever came acrossed a glitching problem like, the tail body work fine but the tip is glitching like hell when ever I move it with my camera, and ye, im making a devil tail mod as well, your work helped me a lot in understanding the modding principles tho.
DaCool 10 月 14 日 下午 2:32 
this sucks make somthing good
Erin 10 月 13 日 上午 10:23 
@RabenRabo
- A www, thank you! You're sweet. I'm no stranger to publishing mods (I'm a Rimworld modder lol) so I'll think about it if I ever get around to doing it <3

And of course you'll be credited, even if it's just for actually giving advice and guidance on what to do. I'll be taking a look at this mod's files once my dumb ADHD brain lets me open Blender again, and I'll see what I can cook up. :)
RabenRabo  [作者] 10 月 13 日 上午 10:12 
@Erin, followup on the followup: don't be afraid to publish your work. It's actually quite easy to publish PZ mods and...who knows, maybe you'll make someone's day by creating exactly what someone else always wanted but could never make due to missing time or knowledge.
RabenRabo  [作者] 10 月 13 日 上午 10:06 
@Erin, followup: As for guides, I think there are a handful for modding PZ items (e.g.: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3006109377 or https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3025955520) which might not be perfectly up-to-date, but are informative enough in combination with looking at current mods.
Additional note about scale: for some reason Indie Stone made their models SUPER small (one of the guide above even mentions this), which Blenders viewport really doesn't like. I usually scale the model up, edit it and then scale it back down (or even scale it during the export-process).
RabenRabo  [作者] 10 月 13 日 上午 10:06 
@Erin, absolutely! One of the main ways to learn modding is to look at existing mods :)
The reason I didn't suggest my mods (and why I also suggested looking at a mod for b41 only or b42 only) is that you'll find all the files duplicated (e.g.: ./media/ for b41 and ./common/media/ for b42) which might look confusing to someone new to modding.
You have permission to re-use my models/textures as you like (ofc. always give credit where and when credit is due ;), but being 'well-versed' in in Blender you can probably do a lot better than my inexpertly (even if lovingly) created models^^
Erin 10 月 13 日 上午 9:33 
@RabenRabo
- Yes like a tiger or lion <3

And I am very well-versed in Blender and 3D modelling so I guess I have a new project. xD Would it be okay to take a look at how you've made yours? It'd only be a personal mod so I can make myself some snow leopard ears/tail xD
RabenRabo  [作者] 10 月 13 日 上午 9:24 
@Erin, what do you mean by 'big cat'? Bigger ears/tail? Or something like a tiger or lion?
But if you're interested in DIY, (depending on your 3D modelling experience) it doesn't actually take very much to create models for PZ.
Blender is free to download/use and can import/export .FBX files (PZ uses FBX for rigged models). For static models PZ uses the .X (DirectX) file format, for which online converters (FBX <--> X) are available.
Textures are just PNGs, so you could do with Windows Paint. More powerful free tools are Gimp or "Paint dot NET".
To understand the structure of PZ mods, simply find a very simple mod (preferably only for B41 or only for B42) that roughly does what you want your mod to do and then look at files in your steam folder under Steam/steamapps/workshop/content/108600/<mod-ID> (you can find the mod-ID in the URL in the address line of a mod page or at the bottom of the mod description).
Erin 10 月 13 日 上午 8:39 
I either need a big cat one or some sort of guide on how to make this because I have a NEED
RabenRabo  [作者] 10 月 12 日 上午 7:11 
@RCP, yes. Textures and tail model are done, but I'm still working on the ears :)
RCP Mione 10 月 12 日 上午 6:45 
is there a fox version planned?
mommy mesa 10 月 10 日 下午 3:51 
@RabenRabo it would appear as though it's something to do with it being on my steam deck. both of your mods i have appear when the game is run on windows 10. i will check out the console file on my deck later today when i'm in bed
RabenRabo  [作者] 10 月 10 日 上午 4:01 
@Jane Pissdiver, my first instinct would be to un-/resubscribe to the mod. Maybe try verifying installed game files via Steam?
Although with a mod as simple as this there shouldn't be any mod incompatibilities, I can't rule it out completely either.
Check your console.txt file (typically found under C:\users\<username>\Zomboid\) for potential relevant errors.
mommy mesa 10 月 10 日 上午 2:56 
i've run into an issue of the mod not appearing in the b42 beta, is there anything i can do?
RabenRabo  [作者] 10 月 8 日 上午 1:11 
@Ekdoul, I've added a Credits section to the mod description with the names of the mods used for the image/poster.
Ekdoul 10 月 7 日 下午 10:31 
I really liked the mod, but I have a question, what mod is the hair in the image from?
Eagle7 (Evo) 10 月 7 日 下午 7:10 
In my head, I'm imagining Yshtola from FF14, by some freak accident of getting pulled out of the lifestream, she entered another time, on another planet, and has no choice but to survive in this strange, futuristic world. My head likes to imagine things for this game with strange characters haha.
Harleymart 10 月 7 日 上午 10:52 
remind me again how this is supposed to protect me from the zombies........?
RabenRabo  [作者] 10 月 7 日 上午 3:20 
@IchiOwO, in regards to dog-like there already are a few mods out there :)
See "[B42] Fox Ears and Tail" (ok...but foxes are still dog-like), "[NPDM] PuppyGirl" or "[NPDM] Puppy Play" (though the tails of the last two are attached in somewhat...risque locations)
IchiOwO 10 月 7 日 上午 1:55 
Could you please make a version for wolf ears and a tail (or just some sort of dog :0 I plan to use this one for my friends tho lol
RabenRabo  [作者] 10 月 7 日 上午 1:21 
@Ghost Tripper, there already is an "Elf Ear" mod by Mr.Patates for b41/b42
Ghost Tripper 10 月 6 日 下午 9:31 
Can you add elf ears?
RabenRabo  [作者] 10 月 6 日 下午 3:05 
@Brewno, the hair is from the fabulous "Spongie's Hair" mod (Empress Tail).
The clothes are just vanilla: Corset, Pants - Leather, Fingerless Gloves - Leather and a red Shemagh :)
Brewno 10 月 6 日 下午 2:10 
what mods are you used for this hair and clothes?
Taffy Stars 10 月 6 日 上午 9:30 
omg thank you <3. I would be on b42 if it had multiplayer but stuck on b41 untill then.
Dr.Thrax 10 月 6 日 上午 8:09 
THE NEKO CAN NOW RULE PROJECT ZOMBOID AND LIVE LONGER THEN HOOMANS!
RabenRabo  [作者] 10 月 6 日 上午 12:53 
@KanieReaper087, I've uploaded a new version (see Change Notes) with an adjusted structure that should work for both b41 and b42. I did some quick tests on the latest versions of each build, but since I primarily play b42 myself, I am relying on feedback from b41-users regarding any issues :)
KanieReaper087 10 月 5 日 下午 3:47 
You have it tagged for B41 though, is it not for B41?
Taffy Stars 10 月 5 日 下午 2:32 
alright thank you <3 if its to much its no trouble since b42 will be out before to long
RabenRabo  [作者] 10 月 5 日 下午 1:17 
@Taffy Stars, I think so. I'll have to look into b41 modding first, though.
Taffy Stars 10 月 5 日 上午 11:57 
this is super cute is it possible to make a b41 port? If not thats completely understandable