Crusader Kings III

Crusader Kings III

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Culling Curriculum
   
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9 月 18 日 下午 6:11
9 月 21 日 下午 11:42
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Culling Curriculum

描述
Gain bonuses to your stats for killing other players, currently levels up 20 times, 5 kills = level up.

If you enjoy the mod, please consider rating it.

If you don't, feel free to tell me about it or make a suggestion.
Thank you!

What the mod does:
Killing anybody will give you the trait and 1xp. At 5 kills, you'll unlock the first track xp reward, rank 1:

Health and disease resistance = 2
Life Expectancy = 2.5
diplomacy / intrigue / learning / martial / stewardship / prowess = 1
advantage in battles = 1
dread baseline = 2.5

Small but valuable rewards, every 5 kills you'll gain the stats above, maxing out at 50 kills.
If you are bloodthirsty enough, you can add a solid 50 years to your life through your carnage, along with decent stats and durability.

This is at 50 kills, it switches to the next track letting you level up another 10 times:

The "Massive Boost" for health and disease resistance pictured is 2 btw.

Anything that counts as you being the killer will count, ie personal combat or just executing a prisoner.
Unsure if schemes that result in murder work, feel free to test and let me know :)

There is a game rule to enable/disable for AI, and a decision to enable for AI if it is inactive.
If you started the game with the rule off, or added the mod to an in-progress game, you can use the decision to enable it for the AI. Otherwise it will only work for you, not AI.
Personally, I'd prefer my knights have this trait so I use it with AI enabled.

Compatibility:
Doesn't modify game files, compatible with everything.

My other mods:
9 条留言
archon_silverius 13 小时以前 
Also converting raises piety
archon_silverius 13 小时以前 
More ambitious but maybe : 1) killing POW gains dread and maybe prestige (reputation) but recruiting raises Diplomacy. 2) Murder increases intrigue and maybe learning for not getting caught. 3) Killing in battles or duels increases prowess and maybe martial (might be context). 4) And finally increase base number of schemes with more being available based on Intrigue score (probably balance so it's not an overcorrection). Just some ideas to put out. If you feel like it's not what you want / the purpose of the mod that's understandable. 2/2
archon_silverius 13 小时以前 
As a general idea I think this is interesting but it seems too strong and getting boosts that don't really make sense to me. I'm not sure if it's doable or not but maybe break up the boosts among different actions or omit them. For instance some stats like stewardship don't make sense at all and some like intrigue depend on context. For instance, executing a POW wouldn't increase intrigue as they aren't related but dread makes sense. In that way it's better than vanilla as for some reason you don't always gain. 1/2
[23rd] Ozan 9 月 24 日 上午 3:38 
Can you make it possible that only AI characters can get it? It'd be nice to get new ways for AI to match the player.
BlackLuck 9 月 22 日 下午 2:13 
this is pretty good
MtvYoloSwag  [作者] 9 月 20 日 上午 2:30 
After play testing a bit, it seems to me the amount of kills required is a little too high.
I reduced it to 5 kills per level up.
MtvYoloSwag  [作者] 9 月 19 日 下午 8:27 
An icon picture naming issue may have overridden some of your images for other traits, sorry about that! That bug is fixed now.
ColdCristal 9 月 19 日 上午 12:47 
thanks
牛奶大魔王 9 月 19 日 上午 12:24 
Greeting! i have translation it in CK3 mod Chinese submod,
Would u include a line in description?

Here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213