安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Even 1% ends up with alot of gold for top lieges, but nothing over 10k in 50 years so far.
I'd need to rewrite this mod to give them income per month, rather than actual gold - then they could use it for decision making.
But, I'm not playing right now - sorry.
Pretty much none of that happens, even with a hundred thousand gold rulers rarely even have a single MAA maxed out.
But yes, it's a little high and stacks exponentially for the larger realms. More noticable in games where there's only a handful of top lieges, like in AGOT.
Normal vanilla games would be pretty mild as they aren't all feeding into one top liege.
Feel free to edit it if you want, or look in my workshop files, there's a mod to destroy all gold in the game. If you need to reset.
I like the mod, but uh...there needs to be some way to balance that.
Unless that's the intended feature.
[Quote] "The British Lump Sum Tax of *1377* was intended to finance the Hundred Years' War. It was set at four pence for every person over the age of fourteen" [/quote]
Unfortunately I have not found any examples prior to 1377 except a Roman law that taxed men from the age of 14, and women from 12 to 65.