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报告翻译问题









I double-checked and found the issue. I’ve uploaded an update to the mod, please resubscribe and reapply the class file overrides.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3569873370
I tested with both mods. In week one I was getting some errors but the radio was still playing even when unequipped.
I checked the code of both mods and there are some instances where the radio gets turned off, but they are tied to item creation and task handling, not directly to unequipping or sound control. Maybe it was just a bug. The tricky part is that we cannot reproduce the exact steps that caused it.
@DOG1804
The behavior you mentioned is definitely strange. I have never run into that myself. Try starting a new game with no mods enabled except UAL and test again. At least now we know it is a mod incompatibility and the next step is figuring out which mod is responsible.
Sorry I can't help you confirm my issue, as I now have a different load order so can't check what it was.
Yes that mod you linked and this one;
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403180543
Again I don't know if these mods were the issue, I just suspected it may have compatibility issues due to the Week One mod having its own voiced broadcast on the tv on day 1.
All KTRO mods do is bypass the Lua-side function ISRadioWindow:update , which turns off the radio in vanilla. They do not keep radio stations on, since that part is handled on the Java side. That is why the Radio TV - Core mod and UAL mod exist, to remove the Java code that disables sound and chat when unequipped.
The Survivor Radio mod uses Broadcast Voicer as a base. When Broadcast Voicer is enabled, a function called RadioWavs.adjustSounds runs every tick and turns the radio off. This is not part of the vanilla ISRadioWindow:update method, which is why it needs patching.
I asked for the links because there are several Week One and Bandits mods. If you share the exact ones, I can test them directly. Having the links would save me the time of searching through every Bandits mod. I guess you might be referring to this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3268487204 but I am not sure.
I think my load order and/or 'Week One' mod were interfering with Survivor radio not having audio.
I am relatively new to B42 version of the game, and i didn't do much troubleshooting, so can't say if your mod was actually the issue.
Since deactivating only Bandits2 and Week One mods and using your new mods in the order you posted, I now have audio for Survivor Radio.
It works for the Alice webbing slot when you unequip it. Do you suspect any other special slot or mod might be causing it?
Please try equipping the radio again. Does it turn off every time you unequip it, or does it stay on?
If it stays on, the Lua part is working and you need to properly install the core mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3568442599
If it turns off, then the Lua part is shutting down. Try loading a new game without any other mods and check if it works. I also uploaded a mod load order for you to see how the mods should be loaded for it to work. Try the vanilla radios first.
Survivor Radio has audio for me again.
Not sure on the load order I had, but either the load order was off or 'Week One' mod was incompatible. I removed Bandits & Week One due to lag issues, and tweaked load order to your sequence and now it works.
Thanks for everything.