Project Zomboid

Project Zomboid

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[B42.13] Week One NPC
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文件大小
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更新日期
460.537 MB
1 月 8 日 上午 3:05
12 月 14 日 下午 1:03
127 项改动说明 ( 查看 )

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[B42.13] Week One NPC

描述
The mod has now been republished for testing with B42.13. It remains as a SINGLE PLAYER mod only.

RESUBSCRIBE THIS MOD A BANDITS MOD TO AVOID ERRORS
USE ONLY WITH CURRENT B42.13

[ko-fi.com]

Week One
SINGLE PLAYER ONLY.

Week One let's you begin the game 7 days before the zombie outbreak. You will start in a clean, zombie-free world along with other people (NPCs). It will be your choice whether you want to be a decent citizen, a serial killer or somebody else, just remember that your actions have consequences.

Over time you will experience the progression of events leading to the unavoidable Knox Event. You are immune to the airborne transmission as well as some other survivors. But most of the people are not. Be careful, even in the beginning, the people are already nervous which is the first symptom of what is to come.

There are many hidden features that you will have to discover yourself. Your will receive some clues during sleep. Please do not post spoilers in the comments. If you are lost and like spoilers, check guide

Also check out Week One and Bandits Discord[discord.gg].

This mod isn’t meant to be a faithful simulation of reality — it’s not possible to achieve that. Instead, it’s supposed to be funny, so take it lightly when things don’t go as planned. Based on your feedback, I may refine it over time.

Don’t expect a peaceful experience either. You won’t get a leisurely seven-day grace period without zombies to prepare. Things escalate quickly, and the intensity ramps up fast. Be ready to adapt to new challenges, even if it means player deaths along the way.

Check the Bandits Discord[discord.gg].

Before you begin
  • This works only for B42 version of the game. You need to switch manually to unstable beta branch!
  • Must also have enabled Bandits mod which serves as NPC engine for this mod
  • This mod consumes a lot of performance. The workaround is to decrease NPC and zombie numbers in sandbox settings. Also NPC vehicles use a lot of performance)
  • Must start with the mod (don't add to existing save game).
  • NPC vehicles might crash the game. Just reload the save or disable NPC driven cars if the problem persists.
  • Always start at hour 9.00 otherwise some events will happen in awkward time.
  • Some sandbox settings are overwritten because they don't make sense in the world before the outbreak, for example car condition
  • The mod modifies the world, if you remove the mod, the changes in the world will stay.
  • If you die, it's better to start with a new world
  • During the game, the icons pointing to events can be removed by a double click.

FAQ
Q: Why are sounds so loud?
A: Zomboid plays differently sounds from original sound banks and modded sounds. If your system volume is maxed and your game sound is very low (like 10%) you will have the problem. Decrease overall operating system volume and restore in-game volume to 60%+

Q: Can I interact with NPCs?
A: Press "T" to chat with them. Use American English, type simple sentences, avoid spelling mistakes.

Q: Where are the trailers?
A: Initially they are removed as they spawn in middle of the roads, which does not make sense. Later you can find them.

Credits
  • Peter Hammerman - Vehilce 3d models
  • Lauren Sinclair - radio transmissions scripts and sounds, other sounds
  • SaneGuy - NPC animations
  • Ravense - mod poster art and icons
  • Shadesz, Joey Bracken - Voice acting
  • Some modified and fixed for b42 animations orginate from iBrRus's (True Actions. Act 3 - Dancing) and Johngood's (Bard Interactive Music)
  • Some sounds were borrowed from AuD's (add Sounds effects to Item Action [and more])
  • Some NPC inquiry chat lines: PandaBlyat
  • Hazmat suits by BongoRaccoon32

Bugs

Please report bugs. If you get errors, report error messages from console.txt or use error magnifier mod. Do not report bugs with other mods on unless it is clear that the bug is related to this mod

Here is a list of bugs and remedies
  • can't forward time - happens when there are npc driven cars. It will start working again if they are away and get despawned. You may disable npc cars in sandbox settings too.
  • NPCs holding items wrongly (purely visual bug)
  • Missing aiming cursor - disable NPC cars in sandbox options or learn how to shoot with iso cursor

If you find a bug, leave a comment and if there was an error, post it in discussions.

Comments section warning:
Excessively vulgar comments, rude comments, demanding comments will be removed.

Mod Id: BanditsWeekOne
Workshop ID: 3403180543
热门讨论 查看全部(661)
7
12 月 9 日 上午 10:39
Too many NPCs bug
Hammer Haunt
21
3
12 月 9 日 上午 4:50
BUG NPC
NghiaIT2007
148
14 小时以前
Bug Reports
storm
5,183 条留言
why060918 43 分钟以前 
there are some problems:1.Firefighters and police officers cannot earn money at fire stations and police stations. 2.After I scolded the characters, a lot of them couldn't find a path to me.
thank you for this great mod!
Slayer  [作者] 1 小时以前 
It does not work in mp. MP will be a separate mod
kod77 2 小时以前 
@Slayer why the desc says "SINGLE PLAYER ONLY", when it does work in Multiplayer B42.13 tho?
Weren;t there tests done with this mod on Mp that were posted about in the discord group? Maybe you forgot to edit the description though, idk
xyz 2 小时以前 
the NPC seem to have a problem, they make me gun them just to get cop on my door, i also gun them down, which leading to SWAT and military just 1 NPC caused the death of many why they made me do this
ellobandeto27 5 小时以前 
yay week one back
solarchos 10 小时以前 
We definitely need a B42.12, non-MP version of this because it's crashing on me in B42.13, and spawning zombies immediately in Legacy 42.12 while racking up tens of thousands of Errors per minute.

Looking at the comments, I'm going to assume that the correction is now a Work-in-Progress so I won't add to the cacophony.

Thank you for your work so far. I want to see this mod succeed.
SafeTMan 11 小时以前 
Remember that this is still in the testing phases. This mod is not made for MP, and the standard reminder to not make changes to the start date, time to finale, etc still applies. If you encounter errors, please report them in the appropriate discussion. Thanks.
Graugger 13 小时以前 
Seems NPCs are spawning in the player house one you leave and come back. Not spawning with keys of cash either. Actually the only base equipment I seem to spawn with is a passport or ID card.

Spent an entire day trying to get this to work, fresh install and all.
Vinnie Gognitti 14 小时以前 
the friendly NPCS continously break my windows and doors. also they steal from me in my house and i attack them, which for some reason causes the to cops come and gun me down. the NPCS also run around in circles continously opening and closing my windows/ breaking them if i fix them. sometimes they just run in a circle in the street. they did this stuff in the older non 42.13 version but not to the extent they do now. Wonderful mod though regardless of the bugs!
PandaBlyat🐼 14 小时以前 
version b42.12 ?