Dominions 6

Dominions 6

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LA Eire v1.30
   
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4.221 MB
9 月 5 日 下午 11:25
9 月 15 日 下午 7:11
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LA Eire v1.30

描述
This is my first mod and I'm not that experienced of a player so numbers on stats or similar may be off.

LA Eire is a continuation of the Irish line of nations but with an Asphodel twist.

Ancient Sidhe have been reanimated by the crones of Man as servants, but it didn't go to plan. Now they lead a force of firbolg and other Carrion Sidhe to take back Avalon.


IDs
NationID: 400
UnitID: 7000-7028
SiteID: 2500-2503
Weapon/ArmorID: 850 and 851
Spell ID: 3000-3005

To Do:
See if I can figure out a way to mark the nation as Asphodel so as to not make dark seed manikins (from carrion vine attack) neutral or figure out alternative to carrion vine attack for commander carrion.
20 条留言
spire69  [作者] 9 月 15 日 下午 7:12 
@catfoodbob Fixed that in this update.

@davadin Thank you!
Davadin 9 月 14 日 下午 11:07 
I don't tend to play with mods, but I just wanted to say that from first glance- this looks like a very cool idea that you've put to plan. So cheers!
catfoodbob 9 月 14 日 下午 1:55 
The carrion fey horses mr is kinda terrible, cause just, their horses are just gonna get banished out from under them.
Ddraig Lleuad 9 月 12 日 下午 7:29 
@psdoffer I would absolutely pay the 10g price hike over Daoine Sidhe for enc 0 and the increased mapmove, never mind the sleep vines, pierce res, and extra HP. There's also some extra natprot and strength at the cost of -1 att/def. And while undead and magic being are primarily negative traits, inanimate is mostly a positive one - it makes you vulnerable to Shatter, but it also immunises you against a lot of things.

Like, just adding the sleep vines is huge, that thing makes three attacks per round and inherits weapon blesses. Slap Unholy Weapons on and you've solved enemy sacreds forever.
psdoffer 9 月 12 日 下午 4:36 
Nice spritework. I really like Fir Bolg Soldiers especially.

I would say carrion sidhe cost bit too much. Undead, magic being and inanimate are all pretty negative traits overall (enabling lots of counterplay). Not sure what they gain justifies paying 5 more over ea living version.
spire69  [作者] 9 月 12 日 下午 12:32 
@Ddraig Lleuad
First question, it was an oversight, I have forgotten Man has the chorus spells. But I would say it makes sense the witches no longer have access to such a magic due to the Curse. While they are longer actively effected, they still lost much magic in that time. So I'll add a lore tidbit specifying as such in the next update.

Second point, I will also fix that in the next update, had forgotten the different ages between animals.
Ddraig Lleuad 9 月 11 日 下午 10:30 
Couple points. First is one of curiosity; is it intentional that the nation doesn't have access to MA Man's chorus communions? It's just kind of odd to see it not acknowledged at all, so I'm wondering if the oversight is not having the spell, or not having any lore for how the knowledge was lost/suppressed.

Second: when Fir Bolg Elders shapechange into their animal shapes as deer, hawks, or kelpies, the unit retains the age it was recruited at, but its max age is determined by its current shape, so a druid can go from one stack of old age in Fir Bolg form, to SIX in deer form. You might wanna do something about that :P
spire69  [作者] 9 月 11 日 下午 6:48 
Also fixed the Carrion Fay Horse to be sacred
spire69  [作者] 9 月 11 日 下午 6:45 
@Jam_and Toast

I did not make them as an MA nation, they had always been intended as an LA nation. The witches having their schemes seemed like a natural progression of their lore if I was going to implement them into the nation. Other LA nations also have goals and plans even though this is the last age (in game) so I thought, why not?

In terms of encumbrance and map move that was an oversite. In terms of upkeep, think of the Carrion Sidhe as like the mummies of Nazca. The gold they get is like a tribute, or maybe as mindful undead who once were living Sidhe they still want a wage.

For the Sagittarians of Asphodel, unfortunately the reanim priest ability for manikins is tied directly to Asphodel. As far as I know, if I want them to reanimate manikins I can't separate that from the Asphodel reanim.

Now for them having recuperation, I just copied that from the existing carrion units.
Jam_and_Toast 9 月 11 日 下午 2:51 
Also, recuperation doesn't work on lifeless units. If you want your carrion Sidhe to heal afflictions over time you're going to need to give somebody corpsestitcher.