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Now, answering @Godflesh, I did not expect anyone to try and kill the sage, but yeah, I suppose I should've ;P. I admit, I wasnt sure how to prevent the players from killing him, because I'm still learning the editor scripts. But don't worry. I aim to keep on updating the mod and I should be able to find a way to make the sage immortal.
Also I forgot that I had the incubus femboy skin mod enabled and it was quite a surprise to find the final boss to be a femboy lol
Also I killed sage two times, I had to let the game afk with a slingshot which I managed to level up range to max. After killing him I advanced up like 4 o 7 levels, it's a lot and a nice touch although I don't know if it's intended.
I think that almost every barony players by nature tends to explore every corner, every alternative to a path even creating new ones when none are presented. Maybe it'd be better if the automaton is either unkillable to make it futile to try to kill him or either easier to kill him so you can have more loot