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With the modded version, I was able to add these back in with may requires, so even if it breaks again the scenario can still be played without the mod.
On the plus side, a modded scenario integrates better with other mods as well.
Take for example, Space Marine Castaways . As a scenario created using the editior, that required Camping Tent as a dependency. It still worked without it, but would throw up an error coz it has starting items from that mod. In the modded version, I could set "may require" flags so it will add them if the mod is in, but if not it won't complain, just not add them.