边缘世界 RimWorld

边缘世界 RimWorld

[WYD] Scenario: Mining Ship
5 条留言
Monkey Magic  [作者] 8 月 19 日 下午 4:32 
@khaelion - on the plus side, converting to a scenario mod isn't all that difficult. If you already mod, you'll know what I mean, but even if you have never modded before, it's not too difficult. Wouldn't take much to whip out a quick tutorial come to that
khaelion 8 月 19 日 下午 4:19 
Thanks for trying dude. :)
Monkey Magic  [作者] 8 月 19 日 上午 3:08 
Further to that - the even older version of that scenario required Scenario Pawns and Corpses a mod that lets one set priority for certain backstories - in this case, to Space Marine and Space Marine Medic. When that mod broke with 1.5 I had to remake the scenario without them, and just add a suggestion to the description.

With the modded version, I was able to add these back in with may requires, so even if it breaks again the scenario can still be played without the mod.
Monkey Magic  [作者] 8 月 19 日 上午 3:03 
@Khaelion - I spent most of yesterday trying to figure out how to get it to work with the scenario editor versions, but no dice. In the end, it was easier this way (if time consuming). Those mods patch the vanilla scenarios, but the scenario edition works differently, and doesn't use defs.

On the plus side, a modded scenario integrates better with other mods as well.

Take for example, Space Marine Castaways . As a scenario created using the editior, that required Camping Tent as a dependency. It still worked without it, but would throw up an error coz it has starting items from that mod. In the modded version, I could set "may require" flags so it will add them if the mod is in, but if not it won't complain, just not add them.
khaelion 8 月 19 日 上午 1:00 
Just wondering, is not possible to create a mod that allow to add the second layer as an option on the scenario editor?