Stormworks: Build and Rescue

Stormworks: Build and Rescue

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SM Type 3 | Multipurpose missile
   
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1.028 MB
8 月 16 日 下午 12:58
10 月 11 日 上午 6:34
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SM Type 3 | Multipurpose missile

描述
Changes from SM Type 2
  • Improved tracking performance
  • Radar gimbal support
  • Increased active radar range
  • Compatible with general-purpose VLS standards
  • Impact sensor removed
  • Cruising altitude can now be changed in properties

Overview
  • Multi-purpose vertical launch missile
  • P missile Shoot-down rate approximately 94%
  • Command guidance + active radar homing
  • Uses new radar
  • Equipped with a medium warhead
  • Length 4.75m, 204 mass
  • Maximum speed approximately 200m/s Approximately 8km range
  • Compatible with ELI1/ELI2 and MTX1 inputs
  • Easy expansion
  • Equipped with cruise mode, top attack mode, and sea skimming mode
  • Laser coordinate specification and manual coordinate setting possible
  • Includes FCS Type 3A, FCS Type 6, VLS Mk. 10, HMD V3, and Map V3

Description
This is an improved version of the SM Type 2. Variable sample count least-squares linear approximation method achieves both accuracy and tracking. The kill rate for P missiles at 200m/s is approximately 94%.
It is also designed for submarine launch, so it can be launched from underwater.
If the target is lost en route, it will proceed toward the target based on the information transmitted up to that point.
Please adjust engine power as needed.

Flight Mode List
1: Direct Attack Mode
Fly straight toward the target immediately after launch. Designed for anti-aircraft use.
2: Normal Cruise Mode
Cruises at a constant altitude.
The default cruise altitude is (target altitude) + 100 m.
3: Top Attack Mode
Cruises at a high altitude and attacks the target vertically from directly above.
The default cruise altitude is (target altitude) + 1000 m.
4: Sea Skimming Mode
The default cruise altitude is 5 m above sea level.

How to Use
Lock-on with FCS Type 3A (ELI Guidance)
  1. Turn the FCS key to turn it on and lock onto the target.
  2. Use the up and down buttons to select the flight mode.
  3. Turn the active radar on or off.
  4. Turn the key to release the safety and press the launch button.

Lock-on with FCS Type 6 (MTX Guidance)
  1. Turn the FCS key to turn it on.
  2. If you want to lock on and launch immediately, press the VLS launch button at this stage. If you want to launch all at once later, press the launch button when you want to launch all at once.
  3. Sit in the seat and center the HMD on the target you want to lock onto.
  4. Shortly press the space bar to select the target.
  5. Use the up and down buttons to select the flight mode.
  6. Turn the active radar on or off.
  7. Press and hold the spacebar to lock on and fire.

Specifying Coordinates Manually
  1. Enter the coordinates of the target point.
  2. Turn on the Manual Coordinate Specification button to enable manual coordinate specification.
  3. Use the up and down buttons to select the flight mode.
  4. Turn the active radar on or off. If the active radar is on, it will charge toward the object closest to the destination that appears on the radar.
  5. Turn the key to release the safety and press the fire button.

How to Install
  1. Copy the VLS and place it anywhere you like.
  2. Connect the To VLS node output from the Central Control Unit to the Central Control Unit node of each VLS.
  3. Connect the VLS hardpoint / radio / next launcher nodes to the Previous Launcher in the order you want to launch the VLS. Connect the last VLS node to the from last VLS node on the Central Control Unit.
19 条留言
MumenR  [作者] 10 月 11 日 上午 6:35 
I apologize for the inconvenience, I have fixed the bug.
sherwinstuurman 10 月 11 日 上午 6:07 
launching from missile launcher/sideways doesnt work when fire at coordinates manually
OSCH04 9 月 30 日 上午 8:00 
But over all the FCS and HUD with the Missiless are verry good
OSCH04 9 月 30 日 上午 7:59 
i Also would recomment to add block pillars in the VLS to each side of a missile because they can get stuck if the VLS is on a Ship while its moving
MumenR  [作者] 9 月 29 日 下午 11:18 
Fixed an issue where the maneuver would start before the rocket engine was ignited. Adjust the ignition timing by changing the property value.
MumenR  [作者] 9 月 29 日 下午 10:23 
I see. I understand. I will fix that as soon as possible.
OSCH04 9 月 29 日 上午 11:59 
OSCH04 9 月 29 日 上午 11:23 
I set the video on "Private" instead of "Not listed" my bad....should work now i tested it
OSCH04 9 月 29 日 上午 11:21 
it tryed with missile Launch mode but the problem is that when the Aricraft moves, it gets stuck in it because the moment it gest launched, it will try to steer even without the boost. I then put the onther nodes that where connectet to the lauch note to the delay, and moved the Sliding connector to the side an made a rail. then it worked
MumenR  [作者] 9 月 29 日 上午 8:24 
P.S. I can't watch the video you sent me.