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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614181931
Information from VLS to missile:
num
1~6: ELI coordinate information
7: Mode (Freely configurable based on weapon type)
31: Radio Frequency
bool
1: ELI Detection Active
Information from Missile to VLS:
num
32: Weapon Type Number
Following this format should enable the launch of any missile.
The system recognizes different missiles by the integer value sent on channel 32.
My problem with this is: instead of entering that value on a keypad, wouldn’t it be better to select the missile type through the touchscreen?
And more importantly: will you use the EHCS weapon-select screen, which you can find here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2959117425
If you want, I can modify it so it can be implemented.
なお、SRD3規格はSRD2規格とは互換性がありませんので注意してください。
IFF function has been added! Please subscribe again to use it.
Please note that the SRD3 standard is not compatible with the SRD2 standard.
https://github.com/MumenR/Stormworks-Microcontrollers/blob/main/products/Logic/HMD%20V3/HMD3%20SR.lua
Does the controller make a list internally of all the vehicles and outputs that serially over the SRD2? If yes, Do you have an uncompressed code snippit that reads the SRD2 signal and reassembels the list? I'm trying to evaluate what target is the highest threat to auto engage it with missiles and or guns.