全面战争:战锤3

全面战争:战锤3

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Line of Sight - Melee Reactions - Ranged Targeting adjustments
   
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8 月 13 日 上午 6:49
10 月 24 日 下午 9:33
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Line of Sight - Melee Reactions - Ranged Targeting adjustments

描述
This mod aims to improve ranged units Line of Sight issues primarily, and offers other changes regarding melee unit reaction to combat and unit/abilities targetting preference.

Behavior in melee and responsiveness.

Combat reaction immunity after being ordered - Increased to 16 seconds.

In vanilla, when ordered, a unit will ignore combat with the enemy they were fighting with for roughly 24 seconds before they give up and resume fighting if they haven't gotten enough entities away in time. However, this 24 seconds timer becomes 10 seconds when they come into contact with a different enemy while carrying out the order. I believe this big diference is the cause a lot of frustration when units appear to drop orders or seemingly forget about what the player told them to do.

Ranged Line of SIght and Targetting Preferences

Ratio of Unit to Consider Blocked LoS - Increased to 90%.

For a unit to report "Line of sight obstructed" it needs 75% of its entities to have no vision of the target. Increased this to 90% so the unit doesn't give up shooting so early. Helps quite a bit with gunners refusing to fire when it's clear they should be able to and especially with shooting through wall gaps.

Perceived entity height and width

-- Entity perceived size radius was 220%. Now 160%. Should be easier to fire around friendly units with this.
-- Entity perceived height was 115%. Now 105%. Slightly easier to fire over friendlies' heads when provided with a good angle or elevation.

Reduced how "fat" and tall friendly entities are perceived by own ranged units so they are easier to be fired past.

BEWARE OF INNACURATE UNITS such as ratling guns, irondrakes, zombie gunners, etc. With these changes they'll be more willing to shoot "danger close" and you might take substantial friendly fire if not careful. This is still being tested but for now these values should be ok.

Targetting preferences

Grenade like abilities such as Crackle Fruit and Experimental Explosive are now aimed at the center mass of their target instead of nearest target.

Removed center mass targetting from cannons and hellblaster volley gun/organ guns which seem to perform better without it. Prevents overkilling.

Ancient Salamanders and the blessed version were not set to track moving targets for some reason. Now they can, like any other shooter in the game.
I recommend my Blessed Ancient Salamander Fix to go along with this if you want them to be actually useful.

This mod edits the projectiles_tables extensively and so is not compatible with mods that edits that same table.

This mod will desync replays saved before it was added, and will desync replays saved while it was added if viewed without the mod on. It will also desync whenever I update it, sorry about that.
7 条留言
esyu 9 月 26 日 上午 3:41 
update plz
efreete 9 月 23 日 上午 5:55 
for VC mod ! good
Waffle 9 月 5 日 上午 5:05 
thank you! :WH3_greasus_rofl::WH3_greasus_rofl:
Leonardo 8 月 29 日 下午 10:27 
I see, thanks for answering. Beta updates are breaking saves so I have to ask.
Sleepy  [作者] 8 月 29 日 下午 9:56 
No I just cleaned up some wrongly assigned values that shouldn't have been touched.
Should work with the beta anyways
Leonardo 8 月 29 日 下午 9:11 
What was updated today? for the 6.3 beta?
ProJH 8 月 13 日 上午 8:07 
Can you make a mod for increasing campaign line of sight ? Campaign line of sight is low on legendary difficulty (+0%). I would like it to be similar to very hard difficulty (+40%).